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ctf_velouria

  • spacer
  • July 13, 2005 at 9:53 PM
  • spacer
    • July 13, 2005 at 9:53 PM
    • #1

    [Blocked Image: http://www.another-world.org.uk/spacer/ctf_velouria/01.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/ctf_velouria/02.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/ctf_velouria/03.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/ctf_velouria/04.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/ctf_velouria/05.jpg]

    DIS MAP IS FOR 1 OF DEM MODS U KNO HL2 STYLE LOL? I FINK ITS CALT HL2CTF OR SUMTHIN.

    Haven't had time to compile it yet, obviously.

  • Fullauto
    • July 13, 2005 at 10:01 PM
    • #2

    Pretty, reminds me of UT2k4.

  • DelaZ
    • July 13, 2005 at 10:10 PM
    • #3

    Thats cool, nice looking custom trees... can we see a compiled version?

  • Minos
    • July 13, 2005 at 10:22 PM
    • #4

    hmm looks cool, but a bit cramped for a ctf.

  • Mazy
    • July 13, 2005 at 11:02 PM
    • #5
    Quote from Pericolos0

    looks nice from hammercompile it!!!!

    exactly what i was gonna say~

  • KungFuSquirrel
    • July 13, 2005 at 11:28 PM
    • #6

    Never knew you had it in ya, spacer.

    Looks pretty good! I actually think it could work really well; the height difference in a couple of those shots looks like it'd be a lot of fun. Definitely needs more compiling!

  • Captain P
    • July 13, 2005 at 11:54 PM
    • #7

    Definitely looks interesting. Though some trees look a bit too tall...

  • Algor
    • July 14, 2005 at 8:03 AM
    • #8

    Looks pretty cool...

  • FrieChamp
    • July 14, 2005 at 8:31 AM
    • #9

    The forest theme is a nice change from the industrial warehouse sewer stuff. Compile !?

  • jaardsi
    • July 14, 2005 at 8:32 AM
    • #10

    Get the lighting right and we've got a winner!

    Seriously, I really like the style. Maybe add some (proper, not some automatic source crap) bushes and shrubs to the ground, you rarely see totally bare ground in a forest.

    Day or night map?

  • RD
    • July 14, 2005 at 10:45 AM
    • #11

    Compile it

    Looks extremely cramped tho

  • Hourences
    • July 14, 2005 at 10:53 AM
    • #12

    Cant you add a waterfall or so, something special. its just some rocks with trees in between and a basic building at the moment

  • zpanzer
    • July 14, 2005 at 11:25 AM
    • #13

    less talking, more compiling!

  • Insane
    • July 14, 2005 at 6:07 PM
    • #14

    Compile it, you manly beast!

  • Tequila
    • July 14, 2005 at 6:15 PM
    • #15

    HAMMER SHOTS YOU MUST BE OUTTA YOUR MIND BOYO LOL.

    Yeah, looks nice padre. Good custom content. Compile!

  • PhilipK
    • July 14, 2005 at 8:12 PM
    • #16

    looking really good. had no idea you could map this well

    but i wanna see ingame as well!

  • spacer
    • July 15, 2005 at 12:14 AM
    • #17

    Why does everyone doubt my mapping abilities until I make a map with displacements? ;(. I HATE YOU ALL UUUUGH.

    Also:

    [Blocked Image: http://www.another-world.org.uk/spacer/ctf_velouria/06.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/ctf_velouria/07.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/ctf_velouria/08.jpg]

    I darn done the rebel base(s) \o/

    Thanks for the kind words and suggestions \o/, I gots a few questions though:

    1: Does the latest batch compiler compile hl2 maps?

    2: How do I make a waterfall ¬_¬

    3: It's possible to have brushes only render up to a certain distance, isn't it? For example, I want all my brushes to disappear until you're within 2500 units of them, and more than that they just don't render.

    Thanks fo' yo' help.

  • |FRITZ|
    • July 15, 2005 at 12:26 AM
    • #18

    We want some in game ss!

    anyways, for the disappearing brushes use func_lod~

  • JynxDaddy
    • July 15, 2005 at 7:48 AM
    • #19

    I thought there was a visibility distance setting ;o set to -1 by default iirc

  • zpanzer
    • July 15, 2005 at 11:46 AM
    • #20

    less mapping, more compiling and more ingame screenshots!!

    anyway, rly nice map u are making

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