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de_wake (wingman)

  • SirSnail
  • October 13, 2021 at 6:40 PM
  • SirSnail
    • October 13, 2021 at 6:40 PM
    • #1

    de_wake

    by SirSnail


    Wake is finally up!

    Set on an island castle with a secret lab entrance in the back, this project was fun and a good learning experience.

    Feedback is welcome!

    Some assets borrowed from Yanzl (de_castle)

    Steam Page

  • Kokopelli
    • October 15, 2021 at 7:38 AM
    • #2

    Nice layout. I like that the CTs don't have the archetypical safe route--results in a design that has very efficient use of space and makes it unique. My main criticism is that the secret lab theme feels a bit strange and shoehorned in. I feel like you could have just made it all castle themed, but maybe that's just me. Overall, thumbs up.

  • blackdog
    • October 18, 2021 at 9:18 PM
    • #3

    From this couple of screens it’s hard to tell how you manage the transition between themes, which is visually the hardest thing to do. At the moment I would agree with Koko.

    The top down layout seems interesting despite the many 90° angles, makes me curious!

  • Byron
    • October 19, 2021 at 2:57 AM
    • #4

    Great work for a first map. In-game the theme change feels a little less jarring than shown in the pictures, but still feels a little bit off. There are a few small issues, the fog is a bit too high, the boxes on the upper T spawn area fade out a bit too aggressively and there is a missing texture on the T spawn stairs. I also think the bushes shouldn't be clipped off on the bombsite, feels weird running across the fence and getting stuck. The water had some graphical glitches for me, and I think it's a bit drastic to have the shallow water insta kill players, maybe just clip it off. Bit of a minor nitpick, but I think the sightline from T spawn to the upper bombsite enterance should be blocked, maybe just stack another box ontop of the one already inside. Overall though, solid layout and good visuals.

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