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de_battleship

  • Bluestrike
  • July 6, 2005 at 7:14 PM
  • JynxDaddy
    • July 11, 2005 at 2:08 AM
    • #21
    Quote from Hourences

    You could also have a big battle raging in the distance. So you can see the outline silhoutes of ships in the distance, black smoke above them and light flashes and distant rumbling all the time.

    BEST EVR!#@!!! You could even have some explosions in the water near the ship, because they look so cool

  • Bluestrike
    • July 11, 2005 at 3:53 PM
    • #22

    lol its cs, not a Day of defeat map

    The ohio class ships are decommisioned after the gulf war and how would terrorists end up on a ship like this and during a battle.

    The briefing for the map says its a training , blue squad plays CT and Red squad plays terrorists, who loses have to pay for beer in the cafetaria :)

    I was thinking to add some island in the 3d sky, does anyone know how a 3d sky effects a budget, i'm pretty high already because the engine sees almost the whole map from any point, only the indoor is seperated with areaportals.

  • skdr
    • July 11, 2005 at 4:09 PM
    • #23

    Well duh, why it has to be "realistic" setting? I'd suggest you to make it cool, not placed somewhere on earth with boring setting. Make some cool stuff that attracts player and makes them go "whoa!".

    That's what the explosions and stuff are. Makes the setting more interesting and cool.

  • Zacker
    • July 11, 2005 at 6:14 PM
    • #24
    Quote from Bluestrike

    I was thinking to add some island in the 3d sky, does anyone know how a 3d sky effects a budget, i'm pretty high already because the engine sees almost the whole map from any point, only the indoor is seperated with areaportals.

    A 3d sky in itself does not really require anything, it is what you put in it which matters. An island would be cool, a single disp map*4 should not really affect anything.

  • Bluestrike
    • July 11, 2005 at 7:28 PM
    • #25
    Quote from skdr

    Well duh, why it has to be "realistic" setting? I'd suggest you to make it cool, not placed somewhere on earth with boring setting. Make some cool stuff that attracts player and makes them go "whoa!".That's what the explosions and stuff are. Makes the setting more interesting and cool.

    Ok, but cool things like that can become anoying pretty fast as well :)

    and seeing alot of the crap some servers run I start to doubt players want cool stuff but rather smooth fast maps.

    I think the map has the setting and feel and I want it to stay well in budget this time because I got some complaints of to high fps in my other maps

  • zpanzer
    • July 11, 2005 at 7:59 PM
    • #26
    Quote from Bluestrike

    Ok, but cool things like that can become anoying pretty fast as well :)

    and seeing alot of the crap some servers run I start to doubt players want cool stuff but rather smooth fast maps.

    I think the map has the setting and feel and I want it to stay well in budget this time because I got some complaints of to high fps in my other maps

    Well, the explosion in the water sound like totaly cool with a sound effect could be soooooo cool and adds realisme!

  • |FRITZ|
    • July 11, 2005 at 8:26 PM
    • #27

    it should a night map, with stars everywhere, then in the distance should be a glowing moon. Then surround your ship in function_smoke_volume (?) to make it look like the ship is moving.

    Anything to draw the attention away from the water!

  • RD
    • July 11, 2005 at 9:13 PM
    • #28

    make the ship inside a black hole, and the water disappears after a few meters into black space where other ships float helplessly

  • Bluestrike
    • July 14, 2005 at 10:47 PM
    • #29

    bah been a whole week of compiling, finally have some nice fog and now swap buffers is hamering the budget, back to start.

    Trying to get lower fps on another map, deleted alot of models and detail brushes in that area and didn't make a difference, its to get frustrated and i would almost want to forget it all with another 3 years of Dark Age of Camelot, been a year since it quit that now :)

  • Schmung
    • July 14, 2005 at 10:49 PM
    • #30

    It's a battleship without any battle.

    More boomy bang stuff required.

    an, er yeah, custom shaders and that.

  • Bluestrike
    • July 15, 2005 at 10:42 PM
    • #31

    Before I go to bed because I'm dead tired from my day job.

    Almost like the undersiege movie

    Maybe a bit to foggy now tho but at least fps is getting better now and maybe I should clip the distance with this heavy fog for more performance gain :)

    [Blocked Image: http://www.bluestrike.be/alpha/de_battleship450000.jpg]

  • NomaD
    • July 15, 2005 at 11:03 PM
    • #32

    Awesome.

  • skdr
    • July 16, 2005 at 12:26 AM
    • #33

    Yeah too foggy, but you're getting there, need some more high contrast lights, red ones too

  • st0lve
    • July 16, 2005 at 12:33 AM
    • #34

    Wow.

    Just stronger lights as skdr said.

  • Phatsniper
    • July 16, 2005 at 2:06 AM
    • #35

    Loving the fog, reminds me of Sof 2 / MGS 2. Some really long beams of light cutting through the fog would look really cool. If you didn't want a war going on perhaps the odd chopper / jet flyby would add something (or perhaps I'm just playing too much BF2).

  • MJ
    • July 16, 2005 at 10:45 AM
    • #36

    less fog. luv the greyish dark tones.

  • PhilipK
    • July 16, 2005 at 11:06 AM
    • #37
    Quote from MJ

    less fog. luv the greyish dark tones.

    second that. looking really "battleshipish" with that ambience

  • jaardsi
    • July 16, 2005 at 11:37 AM
    • #38

    Really sweet. Maybe light up those windows on the top of the ship?

  • ReNo
    • July 16, 2005 at 12:38 PM
    • #39

    A bit less fog would be nice, but don't go too far. With more (and stronger) lighting this could look VERY cool.

  • skdr
    • July 16, 2005 at 1:22 PM
    • #40

    Also that captain's deck should be lit up inside so it brights up outside the ship. Also make some telecommunication towers with red lights

    Oh man, this makes me want to build my own battleship

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