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de_island (remake)

  • Serialmapper
  • July 11, 2021 at 4:41 PM
  • Serialmapper
    • July 11, 2021 at 4:41 PM
    • #1

    As the title says , i am making a visual remake (getting rid of the cbble theme), and a little bit of gampley readjustments, of one of my older maps, de_island , that i made in 2014 for the gamebanana maping contest. Here its a link to it's page on gamebana.

    I started the remake more than a year ago, but i made frequent pauses due to, you know, real life. I'm going to finish it some day, no deadline, but until then i'm creating this topic to be more like a development log.

    My intention is to use HR textures, as much as possible the custom kind, and custom models, as much as possible made by me. Here are some screenshots to ilustrate the progress. Any constructive feedback is welcomed.

  • will2k
    • July 13, 2021 at 1:05 PM
    • #2
    Quote from Serialmapper

    On 7/11/2021 at 6:41 PM, Serialmapper said:

    I'm not a fan of this tiny red brick setting for a sea fortress; I think it would be more suited for urban buildings or Renaissance castles.

    Big beige/white stone would make more sense in this setup.

    Assassin's Creed 4 Black Flag has many sea fortresses and would make an excellent inspiration.

    [Blocked Image: https://vignette2.wikia.nocookie.net/assassinscreed/images/1/1b/FC_Fort_Lully.png/revision/latest?cb=20140930210234]

    You can still use the red bricks here and there to break the monotony of the beige stone texture

    [Blocked Image: https://cdn.cheatcc.com/guide_screens/assassins_creed_4_black_flag/AF_Hav13B.jpg]

    Stones can have shades of beige to break monotony and you already know your way around substance designer :), so it shouldn't be an issue to you.

    Hope this helps and best of luck

  • Serialmapper
    • September 28, 2021 at 9:41 PM
    • #3

    The map it's progressing, i made some custom fake door models, also some new textures

  • Jim F Kennedy
    • September 29, 2021 at 2:27 AM
    • #4

    ngl that door looks like a block of chocolate :D

  • will2k
    • September 29, 2021 at 11:36 AM
    • #5
    Quote from Serialmapper

    13 hours ago, Serialmapper said: custom fake door models

    this somehow reminds me of Rick and Morty's episode about real fake doors :D

    [Blocked Image: https://mystickermania.com/cdn/stickers/rick-and-morty/rick-and-morty-real-fake-doors.png]

    [Blocked Image: https://static.independent.co.uk/s3fs-public/styles/article_small/public/thumbnails/image/2017/04/12/09/real-fake-doors.jpg]

  • Serialmapper
    • October 24, 2021 at 3:40 PM
    • #6

    The source of inspiration for the interiors


    However in the map i wanted a bit more dustier, a less cleaner look

  • Serialmapper
    • October 31, 2021 at 10:14 PM
    • #7

    I had improved the 3D skybox, using a texture with custom sprites


  • will2k
    • November 1, 2021 at 6:36 PM
    • #8
    Quote from Serialmapper

    20 hours ago, Serialmapper said:

    Love it!

    Feels like the banks of the Danube river near Silistra :)

  • Serialmapper
    • November 1, 2021 at 7:07 PM
    • #9

    I never thought of that, but on a second look you are right ?. It fits somehow the new theme of the map which is inspired from Romanian late medieval palaces like Mogoșoaia.

  • Serialmapper
    • December 7, 2021 at 7:39 PM
    • #10

    The final version has arrived. You may check it out here: STEAMWORKSHOP

    There is always something to do, to add, to change, but i decided to stop here with this map, at least for a while. (credits: water material by @Yanzl)

    The custom models are made by me using 3dsmax and substance painter. The custom materials are made mostly with scanned textures from textures.com

  • Serialmapper
    • May 30, 2025 at 9:25 PM
    • #11

    I had changed the map´s theme to a winter one.

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