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HL2 Prop_static woes.

  • Tequila
  • June 30, 2005 at 1:50 AM
  • Tequila
    • June 30, 2005 at 1:50 AM
    • #1

    I'm going to sound extremely dense here, but none of the tutorials I've seen on the web mention any of this. I have my 3 .smds (model, anim and physbox), my texture in .vtf format and my accurate .qc file.

    But then studiomdl.exe complains that my model has no bone, and thus can't compile. Now, like I said, I can't find anything on this, so my question is, how do I add bones in XSI to a model? I really want to get my first (test) model ingame.

  • Tequila
    • June 30, 2005 at 6:28 PM
    • #2

    42 views and no reply? Sickening!

  • insta
    • June 30, 2005 at 6:42 PM
    • #3

    You said that you have a animation .smd. Doesn't animating a model require bones? If the model has no bones, how on earth did you manage to output an animation file?

  • mike-0
    • June 30, 2005 at 7:24 PM
    • #4

    his animation might be idle

    i saw something somewhere that the qc file needs $staticprop in it somewheres

  • Tequila
    • June 30, 2005 at 9:25 PM
    • #5

    Even static props need anim .smds to function, however like Mike-O says it's just an idle thing. No movement. And my .qc file is all correct, I just can't find anywhere on the web that tells me how to create bones/joints in XSI and assign vertexes to them.

  • sensee
    • June 30, 2005 at 9:43 PM
    • #6
    Quote from Tequila

    Even static props need anim .smds to function, however like Mike-O says it's just an idle thing. No movement. And my .qc file is all correct, I just can't find anywhere on the web that tells me how to create bones/joints in XSI and assign vertexes to them.

    no, for static props you don't need an idle "animation".

  • Tequila
    • June 30, 2005 at 10:53 PM
    • #7
    Quote from sensee

    no, for static props you don't need an idle "animation".

    Great, so not only is the tutorial not telling me how to create bones, it's bullshitting me about this too. I wish someone would write a comprehensive, honest guide on this. It really isn't too much to ask.

  • Farles
    • July 26, 2005 at 2:23 PM
    • #8

    just place 1 bone anywhere on your model and $staticprop command will collapse tem at 0,0,0.

    and yes you do need an idle animation for static props, physics too, even if its only 1 frame at 1 fps.

    Could you copy your QC and the error StudioMDL gives here plz?

  • Evert
    • July 26, 2005 at 2:27 PM
    • #9

    You can use the same smd for animation and model.

    It only wants you to fill in all tags, it doesn't require a seperate SMD for the animation part, just add the same as in model-smd.

  • Tequila
    • July 27, 2005 at 3:22 AM
    • #10
    Quote from Farles

    just place 1 bone anywhere on your model and $staticprop command will collapse tem at 0,0,0.and yes you do need an idle animation for static props, physics too, even if its only 1 frame at 1 fps.

    Could you copy your QC and the error StudioMDL gives here plz?

    That's all I needed to know, amigo. I gave up on the business back when I first posted this thread, but I can now create bones, and with this knowledge I don't see why it shouldn't work.

    Thanks for the help, amigo.

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