I'm going to sound extremely dense here, but none of the tutorials I've seen on the web mention any of this. I have my 3 .smds (model, anim and physbox), my texture in .vtf format and my accurate .qc file.
But then studiomdl.exe complains that my model has no bone, and thus can't compile. Now, like I said, I can't find anything on this, so my question is, how do I add bones in XSI to a model? I really want to get my first (test) model ingame. ![]()