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Level Designer Position (Frogsong Studios, Sweden)

  • Sjonsson
  • April 14, 2021 at 3:42 PM
  • Sjonsson
    • April 14, 2021 at 3:42 PM
    • #1

    Hello Mapcore! Didn't post here for a loooong time. I'm looking for a design partner-in-crime and I know there's some kickass level designers lurking about here!NOTE: Don't send me DM here, not here very often. Use contact form or mail.

    Full Time Position[/b]

    OBSERVE[/b]: If you have problems using the contact form, send a mail to [email protected] instead.

    We are currently looking for a Level Designer with a strong portfolio and passion for creating games similar to that of D-Corp in Unreal Engine 4.

    As a Level Designer at a small studio like ours you will have broad tasks which will have you doing not just level design but also a bit of game design, level dressing and more! Your job will include everything that comes with a level to bring it from a prototype stage to a shipped level and more.

    Responsibilities include[/b]

    Create paper designs Blockouts Scripting Level design direction Design Level mechanics Lots of playtesting [/list]http://frogsong-studios.com/wp-content/upl…ot-1024x542.png Example of a prototyped level for D-Corp Qualifications[/b]

    Strong communication skills and an open mind Experience going through a full development cycle of levels Experience in a modern game engine (preferably UE4) At least 1 year of experience in the games industry [/list] Pluses[/b]

    Experience with UE4 Blueprints (visual scripting) Experience with modelling tools (Blender/Maya) Developed multiplayer or co-op games Experience in lighting and composition Experience with level art production Professional proficiency in Swedish, both verbal and written Willing to relocate to Malmö, Sweden (or commute within the area) [/list] Our need is simple, have someone that brings fun and interesting levels to our games!

    What we offer[/b]

    http://frogsong-studios.com/wp-content/upl…02/DevHub-1.jpg Aside from a bunch of hearthy frog people, we have a great office at Dev Hub in Malmö where you can, (whenever the pandemic is over), enjoy the company of other devs, events and a plethora of great lunch places nearby. Our games are at the heart of every step we take, but not only do we want to make the best games possible, we also want to make sure everyone is feeling well doing so. If you’re looking for a tightly knit team with a good sense of humour, give us a ping!

    No qualifying day (karensdag) In addition to 25 days of vacation, a 1,5-2 weeks studio shutdown around the end of the year (winter holidays) Paid pension Sauna at Office Flexible work hours No crunch policy Possibility to work remote [/list] NOTE: For the time being the team is working remotely[/b] due to the pandemic.

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