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Battery

  • Jim F Kennedy
  • March 29, 2021 at 2:30 PM
  • Jim F Kennedy
    • March 29, 2021 at 2:30 PM
    • #1

    G'day.

    I've been recently working on a classic 5v5 csgo map named Battery.

    This map takes place in and around an old WW2 bunker, converted into a gun running factory in Estonia during the early spring thaw.

    [Blocked Image: https://i.imgur.com/fPVMCT9.png]

    Bombsite B was the main focus for the map, (it was originally a wingman map) and went through about 23(?) iterations.

    [Blocked Image: https://i.imgur.com/fLJYfE3.jpg]

    What would be considered Middle, goes through an old dilapidated and collapsed WW2 bunker, it takes heavy inspiration from Nacht Der Untoten.

    [Blocked Image: https://i.imgur.com/UE5rxNP.jpg]

    Bombsite A used to have a "nuclear bomb" sitting in the middle of the site, however I removed it because I couldn't be bothered modelling it. :D

    [Blocked Image: https://i.imgur.com/Jc5tUvH.jpg]

    Aiming for an early June release date, but considering the pace of things, probably even May.

    But feel free to have a walk around the map, it's always changing and is slowly reaching more towards being finished.

    https://steamcommunity.com/sharedfiles/fi…/?id=2401850892

  • Jim F Kennedy
    • April 5, 2021 at 12:37 AM
    • #2

    Heres a bit of progress on the map so far.

    [Blocked Image: https://i.imgur.com/x684ML5.jpg]

    Middle is coming along well, after some testing I decided to open up this area fully.

    [Blocked Image: https://i.imgur.com/dK6kTpy.jpg]

    [Blocked Image: https://i.imgur.com/g4fc8E5.jpg]

    CT Spawn is almost finished, just need to do some clipping and whatnot and it should be ready to go.

    [Blocked Image: https://i.imgur.com/2OyADfG.jpg]

  • Freaky_Banana
    • April 5, 2021 at 1:10 AM
    • #3

    I really like the way CT Spawn looks. For middle I haven't checked it out in game but maybe you will want to add a little more contrast there. It all looks quite flat, grey and same-y, even though the lighting does help out a bit.

    Edit: I checked it out in game now.

    From CT side all is fine but as a T I didn't have the faintest clue where to expect engagement in mid. And even after I had picked out where the defense spots were, it was hard to judge depth. Colored walls or some plants would really help with guiding attention to the right spots and giving sharp edges or features by which to understand the space. Also dividing focus between that big wooden box to the right and the far back position (CT spawn entrance) felt uncomfortable.

    On another note, I really love the theming on the path from T Spawn into B through long. My only grievance here is the really awkward path to the double doors. Walking in circles feels bad and it significantly increases rotate times since you essentially have to walk that entire section, if the bomb was planted on B.


    I do really like the map though, so keep it up!

    Cheers

  • Jim F Kennedy
    • April 5, 2021 at 2:48 AM
    • #4
    Quote from Freaky_Banana

    1 hour ago, Freaky_Banana said: I really like the way CT Spawn looks. For middle I haven't checked it out in game but maybe you will want to add a little more contrast there. It all looks quite flat, grey and same-y, even though the lighting does help out a bit.

    Edit: I checked it out in game now.

    From CT side all is fine but as a T I didn't have the faintest clue where to expect engagement in mid. And even after I had picked out where the defense spots were, it was hard to judge depth. Colored walls or some plants would really help with guiding attention to the right spots and giving sharp edges or features by which to understand the space. Also dividing focus between that big wooden box to the right and the far back position (CT spawn entrance) felt uncomfortable.

    On another note, I really love the theming on the path from T Spawn into B through long. My only grievance here is the really awkward path to the double doors. Walking in circles feels bad and it significantly increases rotate times since you essentially have to walk that entire section, if the bomb was planted on B.


    I do really like the map though, so keep it up!

    Cheers

    Display More

    Thanks for the feedback,

    Visibility is quite shoddy at Mid but I'll give it a spit n' polish.

    As for the rest, i'll see what I can do.

  • zombi
    • April 8, 2021 at 11:11 PM
    • #5

    Looks great in-game! Just by running around angles and chokepoints seems interesting and thoughtful. Keep it up, good job!

  • Jim F Kennedy
    • April 17, 2021 at 3:00 PM
    • #6

    [Blocked Image: https://i.imgur.com/7CRUcjv.jpg]

    Updated the workshop with some more shit.

    For this update, I worked mainly on the T-Spawn to Bombsite A lane, trying to build up the greybox-ing for this area.

    [Blocked Image: https://i.imgur.com/WJzJFmq.jpg]

    Instead of some more boulders, I removed them and added a power station to the facility, this will change the angles from "Truck" to "Nest".

    Still got lots to do though :D

  • Jim F Kennedy
    • April 24, 2021 at 3:17 PM
    • #7

    Little update again...

    [Blocked Image: https://i.imgur.com/RhPplbT.jpg]

    Replaced thick as fuck walls with sheet metal, still need to brighten up this area though.

    [Blocked Image: https://i.imgur.com/184N76t.jpg]

    Moved the car, because stairs are for people? (And they're clipped now :D)

    [Blocked Image: https://i.imgur.com/hQqtMzK.jpg]

    After careful consideration... wall, with arrow.

  • Jim F Kennedy
    • May 6, 2021 at 1:12 PM
    • #8

    [Blocked Image: https://i.imgur.com/t78ehdc.jpg]

    finally found something that worked for the weird shaped blockout

    https://steamcommunity.com/sharedfiles/fi…/?id=2401850892

  • Jim F Kennedy
    • May 15, 2021 at 1:16 PM
    • #9

    [Blocked Image: https://i.imgur.com/nBiWth8.jpg]

    Did some significant improvements to Middle/Bombsite B, because I didn't like the original look.

    [Blocked Image: https://i.imgur.com/CU4fDrB.jpg]

    Added more cover to Middle because a few people said it should. I also reduced the amount of props because it didn't look as good.

    [Blocked Image: https://i.imgur.com/xgbOPrU.jpg]

    The 3D skybox I originally added was quite boring, it was literally just black mountains. This update improves that.

    There was also a bunch of FPS increases all across the board thanks to actually optimising the map properly.

  • Jim F Kennedy
    • June 16, 2021 at 3:38 PM
    • #10

    Back with an update for this month, as the map is getting close to release.

    One of the big changes to the map was moving to the Wingman mode, and decreasing the maps size, there we're a few reasons why I did this (but the main one is I fucking hated Bombsite A)

    The centre 'Chimney House' is nearly finished, just finalising the look of it, and you'll also notice some new interiors.

    Alongside these changes is just a few model changes, improvements to some displacements, reflections and performance, as well as improved blend modulate effects.

    Aiming for a June release, or somewhere around that.

    Oh shit almost forgot, ice... lots of ice... just look into the ocean, or around the docks.

  • celery
    • June 20, 2021 at 4:45 AM
    • #11

    Looking really cool. Reminds me of old WWII games in a good way. Mainly DoD:S, which always had pretty maps.

  • Jim F Kennedy
    • July 10, 2021 at 3:09 AM
    • #12

    So after sitting on my ass for the last few months, I've finally got a version of Battery worth releasing.

    Will show something soon...

  • zombi
    • July 10, 2021 at 10:02 AM
    • #13

    Looks good. A lot of props fade out too early and minimap is missing.

  • Jim F Kennedy
    • July 10, 2021 at 11:34 AM
    • #14
    Quote from zombi

    3 hours ago, zombi said: Looks good. A lot of props fade out too early and minimap is missing.

    Well fuck, i'll get on those right away.

    Edit: lol fixed.

  • Jim F Kennedy
    • July 12, 2021 at 6:29 AM
    • #15

    Battery has finally released! After 6 gruelling months of laziness and occasionally doing stuff.

    (though I should've said this like a couple of days ago)

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1704033169…letterbox=false]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1704033169…letterbox=false]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1704033169…letterbox=false]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1704033169…letterbox=false]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1704033169…letterbox=false]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1704033169…letterbox=false]

    https://steamcommunity.com/sharedfiles/fi…/?id=2542050335

  • Thisted
    • August 7, 2021 at 8:49 PM
    • #16

    For wingman the mid area just feels extremely disconnected from the rest of the map. That could definitely work in 5v5 if it connected well with B... So I'm curious are you planning on making it back to a 5v5 map?

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