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New character

  • capone_adam
  • June 27, 2005 at 12:47 PM
  • capone_adam
    • June 27, 2005 at 12:47 PM
    • #1

    I don't have much time for this character, need to model and texture it before 4th July. Which is why these concepts are quite rough. Anyway, any preference on which one to go for?, I'll start this evening I think.

    [Blocked Image: http://www.caponeart.com/del1.jpg]

  • insta
    • June 27, 2005 at 12:55 PM
    • #2

    I like the lollypop-sniper the best. Wacky stuff

  • Zyn
    • June 27, 2005 at 1:35 PM
    • #3
    Quote from insta

    I like the lollypop-sniper the best. Wacky stuff

    Ditto

  • DaanO
    • June 27, 2005 at 1:43 PM
    • #4

    love them both.

  • FrieChamp
    • June 27, 2005 at 1:45 PM
    • #5

    Man you got some crazy ideas, looks cool

  • Kosmo
    • June 27, 2005 at 2:00 PM
    • #6

    So THAT what happens when you take acid, ooh now I get it.

    But def the man clad in purple on the left.

  • KungFuSquirrel
    • June 27, 2005 at 2:24 PM
    • #7

    Bahaha, ferris-wheel man is the coolest thing I've ever seen. Love the creativity you've got going here!

  • csharp
    • June 27, 2005 at 2:55 PM
    • #8

    That PIMP snipah would be nice

  • Zacker
    • June 27, 2005 at 4:12 PM
    • #9

    I love both concepts! I think I prefer the one on the right though, animals own humans.

  • mikezilla
    • June 27, 2005 at 4:26 PM
    • #10

    they're cool but seem a little loose for me. Like I get the general idea of what you're doing but you seem to be grabbing sorta random visuals from the carnival area and running with it.

    The purple ferris wheel killer shows the most promise. For starters I'd toss the ferris wheel. It causes a bunch of odd problems for a sniper character and looks generally out of place. The loose idea I get is some carny went nuts and decided to become a killer or something. If it were mine I'd make him a carny who went crazy and went on a rampage. Instead of lollipops I'd have those prize stuffed animals and he'd leave one on every victim he takes out.

    As for the bear, his strongest assett is the hat. The bottles and little girl on the stretcher are just weird, and not in a good way. The bear feels like a side character, which could work but would need to fit into the existing theme you've set up for youself.

    Anyway those are my constructive comments.

    anyway those are my comments.

  • capone_adam
    • June 27, 2005 at 6:24 PM
    • #11

    I thought there would be one clear winner...better explain the project a bit...

    This character is a sort of project where I'm trying to create a character that would suit a popular game series (FPS) that a company do who I soon have a interview with.

    The sniper guy, the ferris wheel isn't a gimmick. The idea is that you need to shoot out all the carridges as the wheel rotates (from a distance). Its very much what I'm about, fun is more important than realism. I'm really into the fact that games are currently obsessed with realism and so much so it limits what you can do with games. I swear, if Mario brothers was invented yesterday we would have people saying "But why would the koopas keep their shells on if mario can use them as weapons?...lets just put them in tanks".

    We're heading to a stage where if a game character needs health they have to head to a hospital and wait in a waiting room for 3 hours...look at MGS3, you have to treat individual wounds with particular treatments. Arm hit by bullet?...now you have to cut it out with a knife, tie up the wound and put on TCP...

    aaaaaanyway, back on track. If I do sniper I'll pull back the wheel as it DOES look a little too close in the concept, so his arms can bend back. Apart from that I think it will fine...without the wheel it just has no interest both in terms of gameplay and art/animation.

    Ah yes, is it based on my 'carnival' style projects?...I try and base all my characters within the same world. Its a sort of mixture between my own style and the style created by the company.

  • capone_adam
    • June 29, 2005 at 12:03 PM
    • #12

    Carnival man wins...

    Since I have no High poly in my portfolio I thought I would make this my first piece of HP work. Still needs alot of tweaking but thought I'd show it while I ask a question...

    eyebrows and tash...how would you go about this with a HP stylized head?, I'm not wanting to use any hair plugins. Is it normal to extrude polys or should they be seperate objects. I have a feeling the answer is seperate objects but the problem I have with that is when showing wires it gets in the way of the underlying topology.

    Thanks for all crits and comments

    [Blocked Image: http://www.caponeart.com/del2.jpg]

  • Mazy
    • June 29, 2005 at 12:18 PM
    • #13

    Haha thats awesome, prefer the Lollypop Sniper too. Hehe, I love these wacky things you're doing~cool stuff

  • von*ferret
    • June 29, 2005 at 6:12 PM
    • #14

    model them with faces with also alpha channels I"d say.

  • capone_adam
    • June 30, 2005 at 7:48 PM
    • #15

    Oh dear...where on earth am I going with this...

    Is it me or is this method of doing hair a bad one?, maybe it won't be so dodgy once I've added texture.

    [Blocked Image: http://www.caponeart.com/del3.jpg]

  • GrayFox
    • June 30, 2005 at 8:16 PM
    • #16

    A pony tail would suit him nicely...

  • von*ferret
    • June 30, 2005 at 11:39 PM
    • #17

    some faces sticking out with an alpha channel would help it. Maybe reduce the overall scale. AT the moment it looks like a thick helmet rather than random hair.

  • mikezilla
    • June 30, 2005 at 11:49 PM
    • #18

    That looks like stop animation clay hair.

    You want a good mutton chop yes?

    The best place to start is on the texture itself. On the chin give him some really thick stubble. Then do sorta what ferrett said and add some alpha pieces. I'd suggest doing it sort of like venetian blinds down the side of his face where you want a mutton chop. That will help it feel more natural and not like a big hunk of play doh

  • csharp
    • July 1, 2005 at 11:09 AM
    • #19

    Him nose is too small, make it bigger

  • capone_adam
    • July 3, 2005 at 12:20 AM
    • #20

    Thanks all, as you can see I've been trying to get the hair right. I used the vetetian blinds idea (about 4 planes) but I think I've done it wrong as I just don't like it. Is it really bad?...

    eyebrows and tash...great in terms of design but again my technical skills are letting it down. Might drop this project for a while, then just use the untextured head model as a portfolio piece.

    [Blocked Image: http://www.caponeart.com/del4.jpg]

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