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[CS:GO] de_Cloister - work in progress map

  • Greeb
  • March 12, 2021 at 6:48 PM
  • Greeb
    • March 12, 2021 at 6:48 PM
    • #1

    Hello everybody!

    So this is my first time posting a thread here on Mapcore, hopefully this follows the right kind of template/outline for sharing my work in progress map for CS:GO

    I am working on a defusal map for CS:GO that I've titled de_Cloister. I always loved that word since I learned it playing Diablo 2. After seeing some cathedrals and other inspiring architecture during my youth, I wanted to try and weave some of that imagery into a CSGO map all these years later.

    Here is my steam workshop link for this map: https://steamcommunity.com/sharedfiles/fi…/?id=2404099402 All of the screenshots on my workshop page ought to be current including the radar too! :)

    I just updated the map last night with a new area that's based on a roman bath house to replacing a narrow tunnel that wasn't very interesting before. Attached a screenshot of that area on here. It's a first shot at this new room, so it probably could use some work. Also added an underground passage from CT spawn to get to that bathhouse area as an alternative route... During my first playtest a couple of weeks ago one criticism was that the B site felt bad to play as CT... I am optimistic that this new area may help address that!

    So far most of the textures in use in this map I have generated from different items in Substance Suite, for instance playing with the options of Medieval_castle_Wall to get most of the wall textures in the level.

    I am also planning to start working on some more interesting stained glass textures as well to hopefully depict some different figures like you might see in the stained glass at most cathedrals. I'm thinking about trying for Gordon Freeman and the G-man for starters.

    I would love any feedback and constructive criticism! I sure need it :)

    Thanks!

    Greeb

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