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Sprawl (Retro FPS) (UE4)

  • blackdog
  • March 8, 2021 at 8:11 PM
  • blackdog
    • March 8, 2021 at 8:11 PM
    • #1

    I just discovered this because the author was on the latest episode of the Quakecast. The project was in fact started on Quake (Darkplaces fork) but after hitting some snags it was posted to UE4. They are doing the same thing of Graven in building the maps in Trenchbroom and importing in UE.

    Fascinating that the creator is a musician by trade.

    The teaser and two gameplay tests are the footage that exists for the project at the moment

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  • Minos
    • March 8, 2021 at 8:19 PM
    • #2

    Hell yeah, love the Ghost in the Shell vibe :D

  • blackdog
    • March 8, 2021 at 9:11 PM
    • #3

    Good spotting, he refers to Ghost as one of the main inspirations

  • FMPONE
    • March 8, 2021 at 11:21 PM
    • #4

    Looks repetitive. The weird 2d/3d mix-up artstyle isn't really working for me, either. The song in the first trailer was good though, old skool cool

  • FMPONE
    • March 9, 2021 at 12:47 AM
    • #5
    Quote from ThunderKeil

    52 minutes ago, ThunderKeil said: What do you mean by that?

    I can only imagine it to refer to doom/build-style use of sprites in place of models, and I can't say I spotted any such thing in the videos

    probably not an articulate description on my part. Just not a fan of the art direction, it seems mish-mashy in a bad way

  • Buddy
    • March 9, 2021 at 12:15 PM
    • #6

    Where's the hook?

  • blackdog
    • March 9, 2021 at 1:26 PM
    • #7
    Quote from FMPONE

    13 hours ago, FMPONE said: Looks repetitive.

    Quote from Buddy

    1 hour ago, Buddy said: Where's the hook?

    @Buddy I guess it plays like Q3 but it’s SP(?)… so thought it might interest fans of Dusk & co.

    It does look repetitive, but from the podcast I understand it’s just a tech demo atm. Also I think all/most assets are from the Quake version… surely they want to retain the blocky and grainy look but slowly take more advantage of UE4 strengths(?).

    I quite like the flow, if they can make it like a shooty Mirror’s Edge could be interesting. If it just focuses on rocket jump (the creator was a rocket jumping “personality”?) then I wouldn’t be interested.

    Atm reminds me vaguely of Crackdown but in FPS form, when I played that game I played similarly to this, jumping over buildings and using the stomp on landing was a blast in that game.

  • Minos
    • March 10, 2021 at 6:17 PM
    • #8
    Quote from Buddy

    On 3/9/2021 at 4:15 AM, Buddy said: Where's the hook?

    The hook is the exploitation of nostalgia and beloved anime franchises.

  • dux
    • March 10, 2021 at 11:21 PM
    • #9

    Watched all 3 trailers and

    [Blocked Image: https://media.giphy.com/media/DekxoPi2fT9g4/giphy.gif]

    I like that they took the quake 2 shotgun and made it a grenade launcher and included the quake 1 grenade bounce sound. But the rest of it sent me to sleep :(

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