Hi there,
Got a freelance contract to produce art for a medieval action puzzle game. I suppose the art will closely resemble what you would find in your run of the mill RTS. Does anybody here have experience making such stuff?
It seems that at every turn I have to keep asking myself, whether to make this or that in 3D or 2D. It seems the workflow is very much a balance between these two. Like make something that looks bearable in 3D, then touch it up in 2D, and produce the sprite from there...