1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Unreal Engine 3 Demo Footage

  • Nysuatro
  • June 24, 2005 at 6:45 PM
  • Nysuatro
    • June 24, 2005 at 6:45 PM
    • #1

    WOhohhhohohohohow

    http://%7boption%7d

    Lovely :s

    strange nobody has posted this :s

  • InsaneSingingBlender
    • June 24, 2005 at 7:27 PM
    • #2

    seen it all before, only difference is that you get an introduction by a nerdy guy

  • sensee
    • June 24, 2005 at 7:58 PM
    • #3

    I like the idea of making huge maps with streaming them in the background.

  • Low
    • June 24, 2005 at 8:15 PM
    • #4

    Looks pretty slick I must say. I just hope the requirements dosen't include buying a new computer.

    On another note, did they ever determine if that E3 Killzone 2 preview was in game graphics?

  • Taylor Swift
    • June 24, 2005 at 11:09 PM
    • #5

    OK, i dont understand one thing. This movie only shows 1 car moving around on the streets of the town. It looks ugly, even half-life2 hdr movie is better.

    Is this unreal engine? damn, update it!

    Ok and that guys voice is anoying!

  • kleinluka
    • June 25, 2005 at 1:49 AM
    • #6

    :roll: :roll: :roll: :roll: :roll:

  • InsaneSingingBlender
    • June 25, 2005 at 2:08 AM
    • #7
    Quote from kleinluka

    :roll: :roll: :roll: :roll: :roll:

  • Nysuatro
    • June 25, 2005 at 2:18 AM
    • #8
    Quote from InsaneSingingBlender

    seen it all before, only difference is that you get an introduction by a nerdy guy

    yeey

    you feel good dont ye

    yeah you do

  • ReNo
    • June 25, 2005 at 2:29 AM
    • #9

    Ah good old Tim Sweeney. Clever guy to be sure, but not much of a public speaker

    Nexus, did you even watch the whole thing? When it zooms out and shows lots of the city, do you seriously think that is unimpressive? Do you think any engine currently on the market could manage that?

  • TomWithTheWeather
    • June 25, 2005 at 3:41 AM
    • #10
    Quote from Low

    On another note, did they ever determine if that E3 Killzone 2 preview was in game graphics?

    Everything at E3 was prerendered except Epic's stuff and some of EA's stuff. Killzone was all CG.

  • ReNo
    • June 25, 2005 at 3:57 AM
    • #11

    Thats a bold claim I assume you mean "Every PS3 demo at E3 was prerendered except..."

  • Section_Ei8ht
    • June 25, 2005 at 4:13 AM
    • #12
    Quote from InsaneSingingBlender

    seen it all before, only difference is that you get an introduction by a nerdy guy

    The billions of dollars Tim Sweeney has at his disposal makes up for the nerdy voice.

  • KungFuSquirrel
    • June 25, 2005 at 5:36 AM
    • #13
    Quote from TomWithTheWeather

    Everything at E3 was prerendered except Epic's stuff and some of EA's stuff. Killzone was all CG.

    Hey now, we ran real-time.

  • Belgarion
    • June 25, 2005 at 6:15 AM
    • #14

    wow. I DON"T see how you can see that as anything but amazing. You're crazy nexus. Also quite a display of power from the 7800. I should be interested to see ATi's answer to that.

  • sensee
    • June 25, 2005 at 12:28 PM
    • #15

    Indeed the Unreal 3 engine is amazing and also this demo was quite nice, but not mind-blowing at all.

    1. The objects are very repetitive. For example you see the garbage decal on the road about 5 times.

    2. None of the props actually cast a shadow except the buggy.

    3. Did you see the ground texture after the buggy left the park? Too many tiles.

    4. When the buggy drives down stairs the props suddenly pop up. No LOD, no fading but a very small draw distance.

    Of course I'm a bit fussy and the general impression of the demo is great. But it shows me 2 things:

    First, the designers of that demo must have been a bit lazy. Of course it's a demo but even then it could be a bit better designed.

    Second thing is, that it looks like the Unreal3 engine can't handle so many polygons as I thought it could do. Once again I learn not to trust in early "screenshots".

    But as I said, the Unreal3 engine is still very stunning.

  • sensee
    • June 25, 2005 at 12:30 PM
    • #16

    ...nothing

  • Taylor Swift
    • June 25, 2005 at 12:36 PM
    • #17
    Quote from Belgarion

    wow. I DON"T see how you can see that as anything but amazing. You're crazy nexus. Also quite a display of power from the 7800. I should be interested to see ATi's answer to that.

    ok, but not so amazing video. stalker : shadow of chernobyl - have 10 km open large map.

  • Taylor Swift
    • June 25, 2005 at 12:41 PM
    • #18
    Quote from ReNo

    Ah good old Tim Sweeney. Clever guy to be sure, but not much of a public speaker Nexus, did you even watch the whole thing? When it zooms out and shows lots of the city, do you seriously think that is unimpressive? Do you think any engine currently on the market could manage that?

    i like when the guy says. Is it all realtime? yeah absolutly.

    well i dont know lol its cool then!

  • JynxDaddy
    • July 9, 2005 at 6:58 AM
    • #19

    See sig.

    Oh and that vide is cool, I hadn't seen the city zoom out before, Im not too keen on realtime lighting, it takes so much effort and it is mostly going to waste because its dynamic yet doesnt always get changed ingame.

    I dunno, if I dont have to fork out 4k to play it I'm happy.

  • TomWithTheWeather
    • July 9, 2005 at 3:18 PM
    • #20
    Quote from KungFuSquirrel

    Everything at E3 was prerendered except Epic's stuff and some of EA's stuff. Killzone was all CG.

    Hey now, we ran real-time.

    Sorry, what I meant was, all the next-gen stuff at E3 was prerendered except...

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™