Doing an update for my map Lair to get the radar in order and do a bit of polishing. The map is from 2016. (Workshop Link)
I have decompiled it with the latest BSPSource since I do not have access to the original file. When compiling it again some prop_statics were really underlit or appeared black. Checking 'Enable Bounced Lighting' helped a bit here but introduced other issues as can be seen below, and the underlit prop_static issue persists in many places:
I'm wondering if Hammer is calculating the lighting differently in 2021 vs 2016 or if this is a decompile issue.
(I don't think the 'Enable Bounced Lighting' option even existed in 2016.) Parameters for compile: -final -both -StaticPropPolys -textureshadows -staticproplighting -game $gamedir $path\$file Is there a fix for this, or would I have to somehow get a legacy version of Hammer to get the map to compile as before?