1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. [Prodeus] Official Mapping Contest Part 1

Xtal Site 02

  • iori dyson
  • January 13, 2021 at 8:02 PM
  • iori dyson
    • January 13, 2021 at 8:02 PM
    • #1

    Hello,

    I'm currently working on my entry to this great contest.

    Its working with the theme of restarting a lava powered installation. So far I'm about 40% done, so many things to do. Screenshots to follow. Here is a p-link to the current build: m-yM9kZZRh3g


    Where I'm at:

    I still need to block out the yellow key area and the final fight.

    I need to rework all the encounters to get the flow right

    A final art pass

    Optimizations

    Still got a month and a bit, so feeling like I'll get it done in time.

  • iori dyson
    • January 17, 2021 at 5:39 AM
    • #2

    https://youtu.be/qPm27sYWp6E - Current playthrough -

  • iori dyson
    • January 18, 2021 at 7:28 PM
    • #3

    Been making some major changes and starting to feel happy about the map. Still probably at the 70ish % completed stage... but yeah, there were things that annoyed me, like


    1. The central hub being too big and under utilized.

    2. Some of the fights feeling more like a slog than a fun encounter.

    3. Overall brightness

    4. Not enough dynamic movers and moving things... always good to have the environment react to the players actions.

    So yeah, still working on the yellow key areas and the big final part. Faces are currently at 15001... haha classic.

  • iori dyson
    • January 31, 2021 at 8:42 AM
    • #4

    Still chipping away, starting to get happy with the level. Finally smashed my final section into something enjoyable (fingers crossed)

    Things I've done: Happy to say I think I've got most of that previous list ticked off.

    Things to: More polish and encounter work. Play testing. (Anyone keen? shoot me a msg)


    Playthrough from 2 days ago:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    (Final section has been replaced along with a bunch of other stuff)

  • iori dyson
    • February 27, 2021 at 5:40 AM
    • #5

    Final published. Here is the P-link: m-yM9kZZRh3g

  • Vladd
    Guest
    • February 27, 2021 at 7:31 AM
    • #6

    yessssssssssss

    GREAT MAP

  • JanRa
    • February 27, 2021 at 2:20 PM
    • #7

    My favorite so far. Big, beautiful and well thought out battles and difficulty progression.

    5/5!

  • iori dyson
    • February 28, 2021 at 8:18 AM
    • #8

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  2. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  3. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  4. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  5. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  6. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  7. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  8. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    MetinSaygin
    October 31, 2026 at 1:21 PM
  9. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  10. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™