I've been working on a level called Turbulence for the contest. The concept is you have to navigating between plateaus while powering down anti air defenses in order to gain access to a heavily defended robotics plant.
This is my second map for Prodeus, I was happy with my first but felt it lacked standout moments, it was a steady ramp up of combat and then it was over. I'm trying to address that here by having memorable moments involved in how the player moves between areas.
Here's some editor shots of what I've got so far: