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I'd like to see Mapcore grow.

  • TomWithTheWeather
  • June 22, 2005 at 4:53 PM
  • Hourences
    • June 23, 2005 at 9:30 AM
    • #21

    I dont find it very noob unfriendly or harsh here and standards arent -that- high either but its prolly just perception some people have and once they got that...I got the same with another site Im on

    You should do something that puts the name out there so people get to know the site and have a reason to go to it. Do something that gives you newsposts somewhere else, do interviews, articles, tuts, anything that can give you that

    Giving people a place to upload their map to, mirror it, always works well altho you prolly dont have the bandwidth for that

    Or you could make something like http://www.mapraider.com/ where you can post maps but you have to take care of your own download location. People can comment, make a map profile etc..

    And you want to cover multiple communities and not just HL or so imo

    Put the focus on showing things and not on asking questions all the time.

  • RD
    • June 23, 2005 at 9:42 AM
    • #22

    Why dont we let sum of our pro webdesigners work on the main page or forums? Like JonM for example do some minor adjustments (not turn it into a japanese page). Im sure ther r plenty of ppl willing to work on the front page

    And remember the bigger this community the more ppl get to see ur maps=)

  • |FRITZ|
    • June 23, 2005 at 9:58 AM
    • #23

    I like the idea of drawing in members with custom content. Something like tutorials, but not the typical " how to create a door" but maybe something about creating a rich theme and mood. Or basic level design with the figure eight.

    And the front page should be updated wayyy more often. Its very discouraging to visit a site and see it hasn't been updated in six months.

  • Evert
    • June 23, 2005 at 11:29 AM
    • #24

    Yeah updates would be sweet.

    Maybe some updates on interesting games, and engines and such.

    And why not post links to interesting news on the front page.

  • Kosmo
    • June 23, 2005 at 11:51 AM
    • #25

    Well while eating people in NS I came up with a great idea, a three part tutorial on how to create a static mesh for a map. In example like a car or something.

    We could talk about the style and how do you make it fit for your map. The tutorial would be put in to three parts for concept, modelling and texturing, it would be fun if three separate people did each part of it so that we got some different ways to tacle problems.

    Maybe we could get some help from our pros here.

  • BaRRaKID
    • June 23, 2005 at 12:24 PM
    • #26

    it as been a while since i last logged in to this foruns, altough i stop here a lot to read all the threads.

    For wath i gathered around other foruns, everyone thinks this site is dead, and its easy for one to think that, considering the date of the last update in the front page. But even tough everyone thinks that, this is still the site of the elite, and you can see that by the quality of the work posted on the foruns. I know many mappers would apreciate all the help and knoledge that some users around here have, but if you try to main stream the site, I think you may get the same result that interlopers.net had. At the begining the site was suposed to only have quality stuff, no "noobs" or "carving and hollow" mappers, but when hl2 camed out, and the site started to get big, that "dream" was gone. Of course it still has lots of good mappers, but also lots of starters, that sometimes ruin the comunity.

    If you ask me i think it wasnt such a bad thing. But you need to sort out, if you are prepared for wath it will bring, you will start seeing lots of bad stuf around here, and you may lose your title of being the "elite site".

    I still remember the reputation you had 1 or 2 years ago.

    I think that wath you need to do is remake the frontpage, bring back the spotlight section, and only publicise your site on other quality sites.

  • silver
    • June 23, 2005 at 12:25 PM
    • #27

    Im glad to be a new part of this community

  • Grin
    • June 23, 2005 at 1:58 PM
    • #28

    First: We need a new frontpage, the forums are fine but the frontpage...i haven't even bothered to look at it for months because there's nothing new to see.

    I don't like the idea of adverticing mapcore around, since this is the place for the people who can map, even a little. I know the feedback I get is worth something because the people on this forum are at least as good as I am, most are better. When you go to the average mapping forum the input you get from the map you made for months is about 5 posts like "woah, that's nice" and that's it. Meanwhile the fy_pieceofshit which was made during a coffee brake gets 20 pages of tactical analysis and 4x more downloads. This pisses me off.

    Also, if a lot of new people come, they will atract more new people to come, and soon the forum will be full of people pimping their fy_twodoorsandawallinacubicle maps, spamming useless one-line posts and changing their 800x600px sized avatar once a day. People like that tend to scare all the good mappers away.

    I don't mean I don't like to see mapcore growing, just do it as it goes by itself.

  • Tequila
    • June 23, 2005 at 2:26 PM
    • #29

    This thread needs some grammar and punctuation.

    Jus' kidding. Yes, I'd like to see Mapcore grow, to nurture new talent, but as long as the unique camaderie we have now isn't compromised.

  • silver
    • June 23, 2005 at 4:10 PM
    • #30

    most mappers somehow sumble across mapcore somehow. I dont think there is any need for adverticing,

  • D3ads
    • June 23, 2005 at 6:44 PM
    • #31

    Definately with you on this, although I thought we already catered for Unreal, Doom etc et al?

  • hamst3r
    • June 23, 2005 at 7:41 PM
    • #32

    I'd like to see the community grow because growth can bring new fresh talent and content, but the downside is that growth can also spread to the "less talented", I'll just call them, who rush in asking people to "teech me how to map" and pimping their ugly full-bright killboxes. Anhd for the t-shirts why not just get cafe presses

  • -Stratesiz-
    • June 23, 2005 at 7:50 PM
    • #33

    Size does not matter, quality does. It's great critisism, professionalism, and a good team spirit that sets mapcore apart from the rest.

  • Zacker
    • June 23, 2005 at 10:55 PM
    • #34

    I don't think we need to do much to make mapcore grow. It might not be very newbie friendly, but that don't matter much. This is the place where most of the prof guys hang out, this sheer fact is what makes it so certain that mapcore will grow. People want to be where the best ones are, which is here.

  • ReNo
    • June 23, 2005 at 11:52 PM
    • #35

    I love mapcore for what it is. The fact it isn't that noob friendly (not that its noob NASTY either, it just isn't aimed at them) means its a nice balance against using other forums such as the Snarkpit. The Snarkpit is essentially a midway forum that caters for everyone regardless of skill level, but Mapcore is very much a community made up of experienced members, and you can rely on that in a way you can't rely on most other places.

    I get a kick out of writing tutorials, helping out newbie's with their mapping troubles, and giving advice, and the Snarkpit (and other places such as TWHL, Interlopers, etc...) are great for doing so. There we get a shitload of questions asked, maps posted, forum threads, and tutorials written, and it can be a fun distraction to go through all these things and give your thoughts and suggestions. Mapcore, being more small scale, lends itself far more to having a small number of maps recieve a great deal of feedback. If it expands too much it may well see itself become flooded with maps, and this in turn could drop the amount of feedback recieved per map. Its not uncommon to see maps on Snarkpit recieve just one or two (often insignificant) comments, but here its very rare that the comments don't exceed a page or two. Its all too easy to have a community expand and see too many of its new members taking, but not giving, which would be a sad thing to see happen here.

    I think Mapcore is growing reasonably though word of mouth, and that is probably the best way for it to go. Having it advertised on PHL or the like will most likely end up in a growth of "fly by night" members - posting their level, taking some feedback, then disappearing.

  • Vinny Testaverde
    • June 24, 2005 at 1:17 AM
    • #36

    We should stay the same as we are now; we are a community of gaming and computer graphic elitists, like Mensa or something, we should keep it that way. If we get bigger then n00bs and shit will spam the forums and stuff. We can however expand towards other game engines while maintaining a high level of talent and an effective exchange of ideas.

  • mike-0
    • June 24, 2005 at 1:35 AM
    • #37

    I hate noobs, but i also hate being one of the not-so-good mappers at mapcore. So i dont really have a good input on this one.

  • kleinluka
    • June 24, 2005 at 2:11 AM
    • #38

    It's funny cause when you look at our memberlist, we have 787 registered users right now, and only a very very small fraction of them actually post. There are about 260 people that registered but never made a single post.

    Then there are about 300 more who registered and only made few posts (0-20 and upwards) and the rest is basically the regulars.

  • mike-0
    • June 24, 2005 at 2:29 AM
    • #39

    why would people register without the intention of posting?

  • Bic-B@ll
    • June 24, 2005 at 5:59 AM
    • #40
    Quote from Bic-B@ll

    do i post here enough to do it?

    :arrow:

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