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I'd like to see Mapcore grow.

  • TomWithTheWeather
  • June 22, 2005 at 4:53 PM
  • TomWithTheWeather
    • June 22, 2005 at 4:53 PM
    • #1

    I think this community has the potenial to be even bigger than it is now. I'd love to see Mapcore expand to be one of the most popular game design communities, but not just for HalfLife, but for Unreal, Doom, Farcry, and whatever other games that can be modded as well. There are so many other talented people out there and it would be great to see them posting here.

    I've put this in my signature for other various forums for a little pimping action. Copy and paste it if you want to do the same.

    [Blocked Image: http://mapcore.net/images/mapcorelnk.gif]

    Edit: hahah stupid html doesnt even work here.

  • Irish
    • June 22, 2005 at 5:56 PM
    • #2

    done

  • InsaneSingingBlender
    • June 22, 2005 at 5:58 PM
    • #3

    i dunno, i kinda like the size of the community right now. just the right amount of people.

  • RD
    • June 22, 2005 at 6:59 PM
    • #4

    can never b too big =)

  • Mazy
    • June 22, 2005 at 8:17 PM
    • #5

    We need more people if we're going to take over the world

    Yes, more!

  • Mojo
    • June 22, 2005 at 8:57 PM
    • #6

    IRC channel is around 50, though that beats #dod with their 25. I guess since the forums are here, more people go here instead of to IRC. Growth is good, now someone needs to work on the front page ...

  • mikezilla
    • June 22, 2005 at 9:01 PM
    • #7

    Yeah we need some love on the front page... I may give that some effort in teh coming months but my time is very narrow.

    However, we are set up very well for growth. We could quadruple in size tomorrow and be fine.

    As for people wanting us to stay our current size so it doesn't get too crowded. Don't worry about that sorta stuff. I'm aware problems like that theoretically could exist in the future. The plan at that point would be to sub divide the forums more to create smaller parts of the whole. This failed originally because we didn't have the man power. Now we're getting there.

    Now if only we had the damn tshirts.

  • Kosmo
    • June 22, 2005 at 9:25 PM
    • #8

    What? T-shirts like "My credit card number was one of the 40 million stolen and all I got was this t-shirt"

  • |FRITZ|
    • June 22, 2005 at 9:33 PM
    • #9

    I actually like the size of the forum currently. I dont want mapcore to turn into a hl2world. Where its all give me give me answers constantly.

  • -Stratesiz-
    • June 22, 2005 at 9:35 PM
    • #10

    I don't want mapcore to turn into a newb frenzy. Too mainstream is not good for such a community.

  • sensee
    • June 22, 2005 at 9:38 PM
    • #11
    Quote from |FRITZ|

    I actually like the size of the forum currently. I dont want mapcore to turn into a hl2world. Where its all give me give me answers constantly.

    I agree. I don't wanna see any "I-know-how-the-"make hollow"-tool-in-hammer-works-maps".

  • Skjalg
    • June 22, 2005 at 10:44 PM
    • #12

    Not be negative or set a stop to anything, because I myself, really like this community, has some very nice people

    But the MapCore's reputation out there really sucks. Most people you talk to, that hangs on site like Map-Center, really really hate Mapcorians, because we're not newb friendly at all. If someone here post something that needs a little bit of work, some people here really makes the person know it

    "OMFG IS THAT SOURCE?"

    "SOURCE NEVER LOOKED THIS BAD LOL!!!1"

    But, as I said, I really like alot of you guys, I'm just saying what I've been hearing alot when I say I usually hang at Mapcore^^

    Im not saying that you shouldnt give critics where it should be given, just try to watch what you say and be constructive... I know I gotta learn a bit about that too

    EDIT: http://%7boption%7d

  • kleinluka
    • June 22, 2005 at 10:54 PM
    • #13

    who cares about mapcenter.

    personally i listen to critique more when its harsh cause then i know i did something wrong. worst that could happen is if this turned into something like the dod mapping forum where everybody shits their pants if someone posts a hammer pic of a textured cube.

    critique should still be constructive... so saying stuff like THIS SUCKS, THIS IS FUCKING UGLY etc etc is indeed not welcome. But I think Mapcore has changed in this regard with a few exceptions.

    Also, we have more professionals on this forum than any of the other hl2 editing forums.

    The only place I can think of that is GAME focused, bigger and has more professionals than Mapcore is polycount. Thats where I go if I want focused critique. We still need to work on that.

  • Mazy
    • June 22, 2005 at 10:54 PM
    • #14

    I know what you mean Skjalg, but thats the way I learned it too. There were alot of harsh people on the counter-strike forums when I was starting up, and that didnt put me down, it made me stronger and better able to take critism.

    But seriously, remakes like that one is just begging to be flamed ;D Even my first hl test map compile looked better than that

  • Bic-B@ll
    • June 23, 2005 at 2:44 AM
    • #15

    do i post here enough to do it?

  • insta
    • June 23, 2005 at 4:03 AM
    • #16

    Every time I see people on various forums praise a killbox map with intensive coloured lights and compile errors out the ass, I like this community even more.

  • Kosmo
    • June 23, 2005 at 7:34 AM
    • #17

    Yeah, well as a rather new member of this forum, sure you have un noob friendly atmosphere if you come in as a noob, no community is based on giving information, well not any good community that is, all big communities are based on sharing, look at 3d buzz and cgtalk they are big as fuck (for the record, I think 3d buzz forum is a pile of turd).

    I didn't get any noob unfriendliness since my first post here wasn't "how do I do ultimate leet coolness", I came here to hang around and look at others work, just by reading the threads in the engine section of the forum you can learn a thing or two.

    You dig?

  • FrieChamp
    • June 23, 2005 at 8:18 AM
    • #18
    Quote from Mojo

    IRC channel is around 50, though that beats #dod with their 25. I guess since the forums are here, more people go here instead of to IRC. Growth is good, now someone needs to work on the front page ...

    I can't connect to Gamesurge anymore out of some reason that's why I mostly hang around here, I have to do some research on this hmm....

    I agree about the frontpage, what can we do about it? Maybe frequent updates with editing news, or industry news, or both? Or just an article every one in a while? I wouldn't mind some new faces at all. Let's try to think of something.

    About the newbie friendliness: You should never be harsh when criticising someone's work, but you should be honest. Which we are, we got the high standards but maybe we need to work on how to help people with that sometimes.

    After all you should be able to take it when you post here though. Want core? Get core

    Quote

    Now if only we had the damn tshirts

    Indeed.

  • Kosmo
    • June 23, 2005 at 8:43 AM
    • #19

    There are alot of people who know their stuff, and rightfully so, they are working in the industry, so like I said, communities are based on sharing, so why don't we put up some tutorials, or long articles about something useful, they could draw people in, just look how much those 3d buzz dudes scammed in with their VTM star system.

    So to be good community we need to give people something they want, we could review maps and put up a hall of fame for good maps, and give them tutorials on how to do stuff like static meshes and brushes.

  • ctswin
    • June 23, 2005 at 8:45 AM
    • #20

    aslong as EOT stays in EOT, i have no problem with it.. the moment it starts to pop up elsewhere.. hide

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