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[CSGO] Paradise 1 - The "Core" Update

  • celery
  • November 30, 2020 at 4:38 PM
  • celery
    • November 30, 2020 at 4:38 PM
    • #1

    Hi there, I'm deciding to start a new thread since I've found that I've made a lot of changes with my new partner on the map, Peake (Cumbre, Leisure), who helped with optimization across the entire map and made the framerates much more playable. Besides optimization, core elements of the map have been improved for both increasing the competitiveness of the map, such as more cover around two of the three paths on the map, as well as a rework of some of the visuals and materials used on the map. Here are a few screenshots of the map which will be releasing on the main version of the workshop entry within the next two weeks.

    Here is the workshop link, which will be updated once changes are finalized on this version of the map!https://steamcommunity.com/sharedfiles/fi…/?id=2230085582

    [Blocked Image: https://i.imgur.com/dUk58mP.png] [Blocked Image: https://i.imgur.com/OjtBgFj.png][Blocked Image: https://i.imgur.com/4xX1S8t.png][Blocked Image: https://i.imgur.com/T2XMzfI.png][Blocked Image: https://i.imgur.com/EwtPa52.png][Blocked Image: https://i.imgur.com/8LH1jTM.png] Cheers,

    celery

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