1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Spanish Town - Unreal 4 VR Environment + Tutorial

  • Minos
  • November 28, 2020 at 7:51 PM
  • Minos
    • November 28, 2020 at 7:51 PM
    • #1

    Hey everyone! Think it's time I start sharing progress on my new personal project here with the Core :D

    I've been working on this environment for VR, at the same time recording my process to create a tutorial (which I'm aiming to release around March 2021). I occasionally open pre-orders for a very good discount. If you want to be notified when that happens, I invite you to sign up to my mailing list (I always message people in the list earlier than everyone else): https://www.thiagoklafke.com/mailinglist/subscribe/

    Here's the latest WIP. I've been working on the back alley area and I'm finally happy with the compositions. This area posed an interesting challenge, and I learned quite a bit about what works in VR and what doesn't (tip: lots of random lines, stairs that go up and down cause instant motion sickness ?). I redid this area twice, but now it feels amazing in VR. No motion sickness and navigation is much better, because I have different points of interests. I'm planning to do another Dev Log video soon focusing on what I've learned in VR, for now, enjoy some screenshots

    And here's a Dev Log where I show where I landed with the design blockout:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Minos
    • February 25, 2021 at 9:46 PM
    • #2

    Update time!

    Finished the blockouts, and did a lighting pass. Now onto my favorite part: Texturing :D


  • FMPONE
    • February 25, 2021 at 11:10 PM
    • #3

    Can't wait to see this textured, I hope to see some juicy spheres as well.

  • Minos
    • March 4, 2021 at 10:12 PM
    • #4

    New Dev log is up :)

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Minos
    • March 6, 2021 at 9:32 PM
    • #5

    When I was learning SD, I was put off by how long the official videos are. So I recorded a crash course introduction, where I show only the main tools you need to know to make cool textures, and also the general method that I use for most textures, so you can go from zero to this in about an hour and half :)

    [Blocked Image: https://pbs.twimg.com/media/Ev04jaoVgAA-S0E?format=jpg&name=medium]

    There's a lot more I can do to this texture to make it look much better, but I wanted to keep it simple and not overwhelm the user with too many different concepts:

  • Minos
    • March 14, 2021 at 2:23 AM
    • #6

    Another weekend, another update :D

    I just finished recording a "crash course" on making textures, by using a combination of Substance Designer, Photoshop and Zbrush. I start from zero and assume that you never used SD or Zbrush before, and walk through the tools I use the most. Still a lot of polish to do with these, but I'm digging how graphic they look already :)

  • blackdog
    • March 15, 2021 at 11:28 AM
    • #7

    I love the minimalistic-yet-realistic look you have going on, not sure how much you’ll push it in terms of fidelity going forward, looking forward to the next updates

  • Minos
    • March 16, 2021 at 5:47 AM
    • #8
    Quote from blackdog

    18 hours ago, blackdog said: I love the minimalistic-yet-realistic look you have going on, not sure how much you’ll push it in terms of fidelity going forward, looking forward to the next updates

    Thanks man!

    I think the style is starting to become clear for me now. I don't want it to be super stylized, but not super realistic either. Hyperreal would be how I'd describe it :D

    Here's a blend material to paint damage on the plaster wall:

    and a screenshot with messed up UVs :P

  • -HP-
    • March 16, 2021 at 7:17 PM
    • #9

    Looking awesome broseph!!

  • Minos
    • September 27, 2021 at 9:00 PM
    • #10

    lol, haven't updated this thread in a long time :D I've been working on this on and off throughout the year and I'm getting close to calling it done. The architecture is about 90% done, then it's time for the backdrop, foliage (all temp assets now), set dressing and polish... well I actually still have quite a bit left to do, but feels good to be over the most critical part (architecture).

    Here are some pics of where I am at:

  • -HP-
    • September 27, 2021 at 10:31 PM
    • #11

    Yeeeh, that AO is baking really well. Looking fantastic man, the color is adding a lot to the ambient bounce too, less of that boring grey ambient lighting to it.

  • ZZZ
    • September 28, 2021 at 2:23 AM
    • #12

    I suppose having high specular surfaces is what makes the environment look photorreal.

  • will2k
    • September 28, 2021 at 11:23 AM
    • #13
    Quote from Minos

    14 hours ago, Minos said:

    You can almost feel the warmth of sunlight in this pic :)

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™