1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Furnace

  • csWaldo
  • November 26, 2020 at 10:13 PM
  • csWaldo
    • November 26, 2020 at 10:13 PM
    • #1

    @esspho and I are teaming up for a new defuse map. Welcome to Norilsk, a soviet mining city in the arctic circle shaped by freezing temperatures, high pollution and 45 days of night in winter.


    Some of the mood and references we are going for:

    Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/776190861482000385/776214814699290634/Kr8LWBn.png][Blocked Image: https://cdn.discordapp.com/attachments/776190861482000385/776214457705562142/140819.png][Blocked Image: https://cdn.discordapp.com/attachments/776190861482000385/776212956232810524/TASS29218646.png][Blocked Image: https://cdn.discordapp.com/attachments/776190861482000385/776215021700775936/norilsk-nickel-red-river.png]


    Concept art I made of how this could look in source:[Blocked Image: https://media.discordapp.net/attachments/776190434892447754/781496059825750046/unknown.png?width=1065&height=599]

    3d concept for the layout, developed by esspho:https://3dwarehouse.sketchup.com/model/3d130ab7…furnace-conceptConcept overview with pathing:[Blocked Image: https://cdn.discordapp.com/attachments/776190434892447754/781642043431977032/unknown.png]

    Greybox is in the works. Let us know what you think ?

  • NikiOo
    • November 28, 2020 at 12:06 AM
    • #2

    I really like the theme. It's not something you see very often. I believe you guys will know how to romanticize this cold industrial city.

    The layout looks a bit on the large side with a lot of narrow pathways, but you'll get a better sense for it when you build it in hammer.

    If you're still looking for references, there's this Facebook group, https://www.facebook.com/SocModernism/

    It was one of the sources of inspiration for a current project of mine with a similar theme.

    Good luck with the project and I'd love to see where you take it.

  • csWaldo
    • December 5, 2020 at 12:05 AM
    • #3

    @esspho doing some greybox work ❤️[Blocked Image: https://media.discordapp.net/attachments/776190434892447754/784570476168871936/unknown.png?width=1063&height=598][Blocked Image: https://media.discordapp.net/attachments/776190434892447754/784570743970988032/unknown.png?width=1063&height=598]

  • csWaldo
    • December 6, 2020 at 7:43 PM
    • #4

    Thinking about making some interactive frozen puddles. Of course the effect would be somewhat limited. Think this would be fun or annoying?

    puddle.mp4

  • Radu
    • December 6, 2020 at 9:10 PM
    • #5

    It would be a novelty element, cool to see the first time and never looked at again afterwards. Idk, I guess it could have some strategic gimmick potential? If you make large puddles towards some corners or areas that you have to avoid as to not give your position away. I doubt it's worth the time investment.

  • csWaldo
    • December 6, 2020 at 11:48 PM
    • #6

    Yeah makes sense. Guess I'll come back to this idea later. In the meantime, some bomb site impressions:[Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/785290876544090132/unknown.png][Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/785290948602232832/unknown.png]

  • Lizard
    • December 7, 2020 at 9:14 AM
    • #7
    Quote from Radu

    12 hours ago, Radu said: It would be a novelty element, cool to see the first time and never looked at again afterwards. Idk, I guess it could have some strategic gimmick potential? If you make large puddles towards some corners or areas that you have to avoid as to not give your position away. I doubt it's worth the time investment.

    Swamp flashbacks

  • csWaldo
    • December 15, 2020 at 9:53 PM
    • #8

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/788524029669408788/unknown.png]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/788523931405123614/unknown.png]

  • esspho
    • December 20, 2020 at 12:55 AM
    • #9

    You can check out an early version of Furnace on the workshop:

    https://steamcommunity.com/sharedfiles/fi…/?id=2326921664

    Any feedback is well appreciated!

    We'll be doing some playtesting in the next days and weeks as well.


    Here are some WIPs:


    The central canal divides the map's residential and industrial parts.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/790000363540971560/de_furnace_0310007.jpg]


    CTs spawn below bombsite A - an electric arc furnace.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/790000406469410877/de_furnace_0310010.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/790000497255776276/de_furnace_0310011.jpg]


    The Terrorist's plan B is to bomb the nearby gas silos located by the canal.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/790000521297657886/de_furnace_0310008.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/790000537331957781/de_furnace_0310009.jpg]


    For now we went with a layered radar. We're propably going to try an overlayed version in the future.

    Top level radar

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/790001858474672138/radar_1.jpg]

    Bottom level radar

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/790001869941899295/radar_2.jpg]

  • csWaldo
    • December 26, 2020 at 3:50 PM
    • #10

    [Blocked Image: https://cdn.discordapp.com/attachments/776190434892447754/792418269897293864/unknown.png]

  • esspho
    • December 29, 2020 at 6:38 PM
    • #11

    We've had a first playtest and got some valuable feedback from that. With that in mind we are fleshing out the individual areas some more.

    [Blocked Image: https://cdn.discordapp.com/attachments/776190434892447754/793530937123930143/de_furnace_0360006.jpg]

    Hopefully we'll have a map update soon.

  • csWaldo
    • December 31, 2020 at 9:18 PM
    • #12

    another idea we want to try out on our next playtest...

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/794312560626892880/unknown.png][Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/794312837325389894/unknown.png]

  • blackdog
    • January 2, 2021 at 11:25 AM
    • #13

    You plant the bomb in there @csWaldo?

  • csWaldo
    • January 2, 2021 at 1:02 PM
    • #14
    Quote from blackdog

    1 hour ago, blackdog said: You plant the bomb in there @csWaldo?

    The inside is not accessible, so it's basically a sightlines through the cover.

    We will need to see how that plays in the next playtest, but we thought the idea was neat.

  • blackdog
    • January 2, 2021 at 2:30 PM
    • #15

    Yeah definitely looks interesting from the screens, I like the idea.

  • esspho
    • January 5, 2021 at 5:30 PM
    • #16

    There is a new playtest version of Furnace on the workshop.

    https://steamcommunity.com/sharedfiles/fi…/?id=2326921664


    We've mostly been working in feedback from our last test match. Thanks to everybody involved! Also thanks to @Roald for taking the time and giving some indepth advice.

    Here are some screens from the current map version:


    The Tspawn has slightly been altered - the garage on the right provides a faster and simpler path to the canal area. This shifts timings towards Bombsite A somewhat.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795782576505749564/de_furnace_0410000.jpg]


    The canal itself has been detailed a little more and got some cover in the process.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795783000356290580/de_furnace_0410001.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795782583257399306/de_furnace_0410011.jpg]


    The "Long B" has been fleshed out a little more - it now revolves around a derelict shack that should provide better cover for Ts.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795782586894647316/de_furnace_0410008.jpg]


    Bombsite B got some touches of color and the aforementioned half-open silo (not accessible). A sloped wall has been added beneath the heaven to hopefully limit weird vertical sightlines.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795782589238607912/de_furnace_0410007.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795782583937531924/de_furnace_0410010.jpg]


    CTspawn / Bombsite A has gotten the same sloped wall treatment. Also the lower part of the furnace has been detailed a little more.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795782598365806592/de_furnace_0410004.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795782591441666078/de_furnace_0410006.jpg]


    Top-Level Radar

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/796048324871979008/unknown2.png]

    Bottom-Level Radar

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795784345293291581/unknown.png]

    Radar comparison old / new

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/796032586169319424/radar_comparison_031-041.gif]

  • That50'sGuy
    • January 5, 2021 at 7:40 PM
    • #17

    I love the aesthetic you chose! Night-Time factories have always intrigued me. Lights casting across intricate industrial architecture with the start night sky as the backdrop is really atmospheric.

    I feel silly for asking incase the answer is obvious, but what is that pretty red liquid in the canals? Is it some kind of chemical?

  • csWaldo
    • January 5, 2021 at 8:09 PM
    • #18
    Quote from That50

    28 minutes ago, That50'sGuy said: I love the aesthetic you chose! Night-Time factories have always intrigued me. Lights casting across intricate industrial architecture with the start night sky as the backdrop is really atmospheric.

    I feel silly for asking incase the answer is obvious, but what is that pretty red liquid in the canals? Is it some kind of chemical?

    Its regular water that for sure no industrial waste has spilled into! I swear!

  • That50'sGuy
    • January 5, 2021 at 8:19 PM
    • #19
    Quote from csWaldo

    18 minutes ago, csWaldo said: Its regular water that for sure no industrial waste has spilled into! I swear!

    So hypothetically, if I were to drink it, I totally wouldn't get poisoned and die? That's good to know. It's totally not like I used it to make red snow cones or something... Oh dear, why does my stomach feel funny? Must have been something in the red wat-

    Jokes aside, I love the blend texture that turns the snow red around the pools of liquid. It's very well done!

  • slavikov4
    • January 7, 2021 at 7:28 PM
    • #20
    Quote from That50

    On 1/6/2021 at 12:40 AM, That50'sGuy said: I love the aesthetic you chose! Night-Time factories have always intrigued me. Lights casting across intricate industrial architecture with the start night sky as the backdrop is really atmospheric.

    I feel silly for asking incase the answer is obvious, but what is that pretty red liquid in the canals? Is it some kind of chemical?

    this is not science fiction, this is real life

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™