I'm looking in a new direction on my 3d modelling package, I have used 3d Studio for a long long time, from 3d studio max 2.5.
For some reason I have decided that even tho I like the polymodelling tools in 3ds Max I'm going to try something new, the decision was drawn between XSI and Maya. I didn't go with XSI because even if it has the HL2 support, I'm not that impressed with it overall, 3ds Max has been an industry standard like Photoshop for long time here in western game and movie effects industry, but Maya has gained a nice foothold on the japanese markets, though I know most big Japanese developers use XSI, it's used by teams at Namco, Konami, Tecmo and so on, but somehow the little I have used the XSI EXP for HL2 I have not been impressed by it.
Maya seems like a nice combination of solid tools and innovation with minimum hustle. But the problem is that I can't get my currently undone models from 3ds Max to Maya, so is there a converter that can convert from .max or .3ds files to something Maya understands.