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Just a quick head I'm working on

  • Defrag
  • June 20, 2005 at 10:00 PM
  • Defrag
    • June 20, 2005 at 10:00 PM
    • #1

    First attempt at modeling characters, and it's taking an absolute age to make any progress. I had started the same character twice previous and deleted it both times, but stuck at it this time.

    [Blocked Image: http://img55.echo.cx/img55/9845/headmodel6hn.jpg]

    I'm working from this tutorial (which IMO is the best I've found yet):

    http://www.3dtotal.com/ffa/tutorials/ma ... anmenu.asp

    Does anyone have any good human modeling links? I'm mainly needing some reference pictures that show the muscle structure and stuff, as nearly every tutorial always says to model heads with the edges flowing in the same direction as the muscles.

  • cyberjunkie
    • June 21, 2005 at 1:30 PM
    • #2

    I must say that is looking very good so far. Good clean and accurate mesh To be honest I really suck at modelling organic stuff and my attempt at modelling MrH2o's face is a disaster to say the least. I will continue on it once my exams are done hopefully.

    Great job at the head, keep posting updates and i will also have a look at the tutorial to help me out

  • sensee
    • June 21, 2005 at 2:04 PM
    • #3

    I guess the workflow of creating faces and stuff must be rather bad in Max. I would use ZBrush or maybe take a Poser model as reference. I don't know, never done any organic stuff before.

    What techniques/programs do you guys use for creating such stuff?

  • Defrag
    • June 21, 2005 at 2:47 PM
    • #4

    I don't think the workflow is bad (though I'm hardly experienced), it just takes me a long time to actually achieve anything because I find it difficult to get the shape of the head correct in all three dimensions

    P.s. I just realised the picture I posted looks like captain america haha.

  • Mazy
    • June 21, 2005 at 3:26 PM
    • #5

    Good so far, now you got the ears to model

    P.S. Ears r fckn hard D:

  • Defrag
    • June 21, 2005 at 7:43 PM
    • #6

    A few more

    The nose was really hard to get looking passable.. captain planet meets michael jackson = no good. His upper lip is looking a little strange, but I think I can fix it.

    [Blocked Image: http://img60.echo.cx/img60/3133/headshota8np.th.jpg]

    [Blocked Image: http://img60.echo.cx/img60/581/headshotb6ud.th.jpg]

  • csharp
    • June 21, 2005 at 11:32 PM
    • #7

    Wow man, that is just great work!

  • Kosmo
    • June 22, 2005 at 8:05 AM
    • #8

    It turns out nicely.

  • Acumen
    • June 22, 2005 at 12:52 PM
    • #9

    i think his nasal bone is too thin, looks very feminine, almost doll-like. it should be quite a bit wider, imo.

    when i saw the first wip with no mouth and ears i kinda thought what it would look like once further progressed

    it was really clean and all and now with the mouth area it got kinda "messy" with some tris here and there. It's nothing bad in the end you just have to work around the model to improve the polyflow a bit. The chin area could be cleaned up a bit with taking away one edge row. Well and again for the polyflow you could move some vertices to get rid of some zigzag edges

    anyways, a very solid start so far \o/

  • Taylor Swift
    • June 24, 2005 at 11:15 PM
    • #10

    ok this project will take time..

    nice start..

    but isnt it better if you make a skull first? then you apply the blue thing on it?

  • Thrik
    • July 15, 2005 at 2:36 AM
    • #11

    No.. a face's shape is defined by muscle, fat and skin tissue just as much as it is by the skull. That'd be a totally unnecessary extra step.

  • von*ferret
    • July 15, 2005 at 8:21 AM
    • #12

    where is the bone under the eye that the muscle that moves your eye is attached too?

  • Defrag
    • October 5, 2005 at 10:12 PM
    • #13

    Came back to this after a (long) while and added some stuff, fixed the lips, changed the bone structure (nose is thicker and added the bit under the eye as suggested) aaaaaaaand just learning.. stuff. Yeah. I think it's a lot better than it was, mainly thanks to the suggestions here Started on the ear as well, but it's touuuuuuuuuuugh.

    Wireframe:

    http://img374.imageshack.us/img374/4382/wireface3cz.jpg

    Smoothed:

    http://img374.imageshack.us/img374/6638 ... ets1ud.jpg

    Quick Renders:

    http://img383.imageshack.us/my.php?image=facelol3rh.jpg

    http://img383.imageshack.us/my.php?imag ... ol25py.jpg

  • von*ferret
    • October 5, 2005 at 10:37 PM
    • #14

    yeah the ear is the only part that really neesd work on now. Needs a normal map for some nice lighting cause he looks porcelin.

  • Defrag
    • October 5, 2005 at 10:48 PM
    • #15

    Yeah I'm planning on getting into zbrush soon (time permitting) more for fun than any other reason

  • Defrag
    • October 7, 2005 at 3:30 AM
    • #16

    Incoming crash test dummy!

    [Blocked Image: http://img396.imageshack.us/img396/3420/facelol49wo.jpg]

  • von*ferret
    • October 7, 2005 at 5:22 AM
    • #17

    polygonal? My favorite part is the lips because they look soooo natural. You did an awesome job. Now just import that into zbrush and get some sweet creases and depth and you're gonna be awesome nice job!

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