So i decided i'm going to commit to making a CSGO map, after years of developing Halo maps since the beginning of H3. I started a Thread announcing this map near the beginning of the recent Map contest,
and got some encouragement to finish it, intrigue of the layout, and confusion over my method. Ultimately i gave up because my first run with the hammer editor was infuriating and i just wasn't ready to buckle down and trudge through the initial learning curve. I think i'm ready to see this through to the end, and i wanted to make this post to gauge the interest of the community on some things before moving forward...
In an effort to help the broader Level Design community grow and for my own portfolio, i've been documenting the step by step process of my map development. Here a few examples if this i've already shared here in the forums.
Those would be the fundamental goals of the design doc, are there any other additions you would like me to add to the documentary? Any specific talking points you would want me to weigh in on? I'm looking for suggestion and feedback before i start working on this to get a better idea of what the community would be interested in seeing. Thank you for your time and reading ![]()
- Soldat