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County

  • Lizard
  • June 17, 2020 at 10:50 PM
  • Lizard
    • September 6, 2020 at 7:11 PM
    • #41
    Quote from ThunderKeil

    2 hours ago, ThunderKeil said: Really loving this, maybe I've just got tunnelvision but I don't recall many games that really draw on the rural americana vibe - or at least not remotely as many as movies do (or did? maybe that's the reason, it's just fallen out the zeitgeist) but I really enjoyed it in alan wake, and do here too.

    I'm kind of unsure about the quarry though, to be completely honest. The green pit feels out of place, it's like a miniature version of a typical open-pit mine, whereas the rest of it is clearly a granite/marble/whatever stone quarry. I'm no expert, but I really don't see why there'd be a rough stair-stepped hole kind of haphazardly placed in the middle of there. If you've got a reference you're basing this on I'd quite like to see it, because I can't find any images where those things are combined like this. Yes, quarries often have a water reservoir, it's the shape and placement that doesn't sit right with me.

    Frankly, the whole area looks kind of. . . off to me, like it's constructed, more so than being a place that's been carved out. I think colour-matching the rough surrounding rocks with the cut ones might help, and more rubble on the ground, too. Or maybe it's just the texture, it kind of has more of a concrete look to me than natural stone . . not quite sure.

    Sorry for being so critical, but I wouldn't bother if I wasn't interested in the map ?

    Thanks! It looks off because it was adapted for gameplay purposes and it wasnt supposed to be a working real life quarry. It is a video game and some fantasy won't hurt anyone :)

  • Soldat Du Christ
    • September 9, 2020 at 1:47 PM
    • #42

    But is it snapped to the grid tho?

  • jakuza
    • November 18, 2020 at 1:00 PM
    • #43

    I'm pretty pleased with how these trees came out, finally. Haven't touched anything for about a month but I'm back on this now.


    Spoiler

  • will2k
    • November 18, 2020 at 1:05 PM
    • #44
    Quote from jakuza

    2 minutes ago, jakuza said: I'm pretty pleased with how these trees came out, finally. Haven't touched anything for about a month but I'm back on this now.


    http://# Hide contents

    Nice!

    Around 3k tris each? or lower for an open danger zone map?

  • jakuza
    • November 18, 2020 at 2:31 PM
    • #45
    Quote from will2k

    1 hour ago, will2k said: Nice!

    Around 3k tris each? or lower for an open danger zone map?

    The dense ones are each ~2.5k, the dead ones are ~1k and the sapling is about 500. I am a little worried about that since it's danger zone but I've just got to wait and see.

  • Slimek
    • November 18, 2020 at 5:10 PM
    • #46

    Those are some good looking trees

  • Lizard
    • February 22, 2021 at 9:18 PM
    • #47

    RELEASE                                                                                                                                                                  [Blocked Image: https://i.imgur.com/r8EFgLH.jpg]

    [Blocked Image: https://i.imgur.com/Zk2793U.jpg]

    [Blocked Image: https://i.imgur.com/ZaIPGYP.jpg]

    [Blocked Image: https://i.imgur.com/CjwVpwe.jpg]

    [Blocked Image: https://i.imgur.com/0g1yVLn.jpg]

    [Blocked Image: https://i.imgur.com/Bh58Dsq.jpg]

    [Blocked Image: https://i.imgur.com/lAHMpRW.jpg]

    [Blocked Image: https://i.imgur.com/knDIBha.jpg]

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    Happy to announce that we just released County!

    This took us a while but we are super happy with the final results. Map is now ready to be played and enjoyed by others players. If you have any feedback, hit us here or in our DM's. Thanks to everyone who helped us trying to workout danger zone game mode and to everyone who provided us with their feedback! Workshop link Thanks!

  • Kokopelli
    • February 22, 2021 at 10:15 PM
    • #48

    This map looks like straight fire. Absolutely brilliant work! It has SO much character and all the environments feel so fresh.

  • leplubodeslapin
    • February 22, 2021 at 10:32 PM
    • #49

    WOW this is so good !!! Is there somewhere I can play on it ?

    The trailer is a real beauty !

  • FMPONE
    • February 22, 2021 at 10:33 PM
    • #50

    Looks polished with a fittingly massive scope, certainly not an easy task. Great work. Congrats!

    I almost wonder if a more sunset or amber skybox color would help set the map apart? For example, this really resembles the first danger zone map at times in the more wooded areas. That’s the main bit of feedback I have from these screenshots, that the skybox choice seems a bit conservative and I think there is room there to do something a bit riskier but more memorable.

  • Serialmapper
    • February 22, 2021 at 10:33 PM
    • #51

    FC5 baby, yeeah! ??

  • -HP-
    • February 22, 2021 at 10:40 PM
    • #52

    Astonishing!

  • Lizard
    • February 22, 2021 at 10:46 PM
    • #53
    Quote from FMPONE

    10 minutes ago, FMPONE said: Looks polished with a fittingly massive scope, certainly not an easy task. Great work. Congrats!

    I almost wonder if a more sunset or amber skybox color would help set the map apart? For example, this really resembles the first danger zone map at times in the more wooded areas. That’s the main bit of feedback I have from these screenshots, that the skybox choice seems a bit conservative and I think there is room there to do something a bit riskier but more memorable.

    Thanks Shawn! You are right with the skybox. I guess it went under our radars. Its been blank for a very long time now and it didn't cross my mind to actually do anything with it :D Will definitly look into this. Thanks once again.

  • Lizard
    • February 22, 2021 at 11:08 PM
    • #54
    Quote from ┌HP┘

    27 minutes ago, ┌HP┘ said: Astonishing!

    Quote from leplubodeslapin

    35 minutes ago, leplubodeslapin said: WOW this is so good !!! Is there somewhere I can play on it ?

    The trailer is a real beauty !

    Quote from Kokopelli

    52 minutes ago, Kokopelli said: This map looks like straight fire. Absolutely brilliant work! It has SO much character and all the environments feel so fresh.

    Thank you guys! I'm really happy that people like our map at least from the screenshots :D

  • That50'sGuy
    • February 23, 2021 at 6:34 AM
    • #55

    Jesus Harold Christ on a bike up a pike! This looks incredible! Reminds me of where my father used to work in mining.

    I personally like the current sky the way it is, but maybe it'd look rather nice in the early morning. Could be worth a try! ?

    Also, thanks for the bread! Yummy yummy!

  • JorisCeoen
    • February 23, 2021 at 7:21 AM
    • #56

    Pretty amazing, once again... I think the overall atmosphere and theme are great! Perhaps if I were to say one thing, the motel looks like the only area that's most 'slapped together' (so to speak). The overall idea is nice, but it currently looks too clean and misses some fine detail compared to the rest of the map. There's something about those big pillars that should be more worn in my opinion. I really love the quarry, however, probably my favorite part of the map!

    Congratulations on your release, and I don't doubt this will already be included in the next operation ?

  • Soldat Du Christ
    • February 23, 2021 at 4:44 PM
    • #57

    this looks awesome, good example of a diverse theme park with a cohesive theme, the haunted house was a good way to spice up the contemporary setting with something fantastical

  • Lizard
    • February 24, 2021 at 2:14 PM
    • #58
    Quote from JorisCeoen

    On 2/23/2021 at 8:21 AM, JorisCeoen said: Pretty amazing, once again... I think the overall atmosphere and theme are great! Perhaps if I were to say one thing, the motel looks like the only area that's most 'slapped together' (so to speak). The overall idea is nice, but it currently looks too clean and misses some fine detail compared to the rest of the map. There's something about those big pillars that should be more worn in my opinion. I really love the quarry, however, probably my favorite part of the map!

    Congratulations on your release, and I don't doubt this will already be included in the next operation ?

    Motel is my plan to induce small nostalgia trip for some players. I talked with Soctom if he was ok with us using his old map as a base for our location and he said 'sure'. The challenge here was to take a map that was made in 2013 and somehow recreate entire thing with present quality standards while also maintaining detail level of a DZ map. I knew there needs to be some trade offs when it comes to quality as well as geometry itself. I didn't want to take the original and put it in our map so I had to pick only few of the key elements and make them do the heavy lifting. :D Thanks!

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