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County

  • Lizard
  • June 17, 2020 at 10:50 PM
  • fewseb
    • June 18, 2020 at 11:05 PM
    • #21

    I kind of agree with Shawn to an extant. I dont think anyone would try to argue that you need to pick 1 specific town and only use that for references, but just using "rural America" is way too wide of a net to cast. To me it would sort of be like early games that would just make a level set in general Asia with no 1 specific country in mind. The result is that you got the theme across and most people wont care, but people who live there will be confused by the strange mix of cultures that dont really go together.

    Same thing applies here. If you just pull from anything that can be considered "rural America" you'll get the point across to players, but people who live in America will know somethings off. And yes obviously the CSGO playerbase isnt exactly a group to care about how accurate a theme is but I dont think thats an excuse not to try to make the theme believable. I think youll get a more consistent feel if you narrow it down to 1 specific state and take reference from there. Everything you've done far certainly feels like a Montana/Oregon type town. You could maybe make Indiana work as well. The main problem im seeing comes from both the houses and the trailer park as presented.

    Trailers dont look like that, anywhere in the US. I get that you might just be using a place holder material, but that type of metal is not wasted on mobile homes. Likewise you'd be hard pressed to find a trailer park thats as run down as you've presented but also has a concrete foundation for nearly every trailer. But while Trailer Parks are pretty ubiquitous to any US state those houses are not. You would be hard pressed to find those houses in any rural area, let alone ones that feature buildings like what you've shown. Those type of houses are generally found in newer suburbs in large groups. Not in older rural towns. And yes both of those are nitpicking but as someone who lives in America I know those things dont look right.

    Something similar to these houses are about what youd see in a rural area in America.


    You cant really take a house from northern Maine and make it work in southern Arizona. Likewise you cant take a house from just anywhere in rural America and expect it to just work in any area. For instance, houses in Rural Montana tend to be flatter and have a wider area while houses in Rural Iowa tend to be longer and have more focus on strong foundation and basement with little or no second story. They are both designed this way to account for the weather that affects those 2 very different states.

    Now granted it could be if you threw all the elements youve shown into a layout and terrain they might work better, I imagine there some missing element we arnt seeing that could tie all these together.

    I am how ever concerned about gameplay in the haunted house. A 3 story house with multiple tiny windows for people to snipe out of on every floor coupled with inconsistent dark lighting through out the complex will not lend it self to fun gameplay. In my own DZ map I had a 2 story building with lots of windows to shoot from and a darker interior, it just didnt work because people on the outside would never be able to realistically counter people on the inside who could come from any number of windows. Unless the haunted house is the center piece building equivalent to the Kasbah on Sirocco or the Military Base on Blacksite I dont think it could really think its going to work outside of a major overhaul to gameplay and visual design.


    In any-case you're a very talented artist and im sure it will at the very least look great when the final product is released.

  • Minos
    • June 19, 2020 at 3:04 AM
    • #22

    It looks pretty cool Lizard! Just make whatever you are happy with, it's your own world and your own imagination :)

  • Lizard
    • June 19, 2020 at 10:32 AM
    • #23
    Quote from fewseb

    11 hours ago, fewseb said: I kind of agree with Shawn to an extant. I dont think anyone would try to argue that you need to pick 1 specific town and only use that for references, but just using "rural America" is way too wide of a net to cast. To me it would sort of be like early games that would just make a level set in general Asia with no 1 specific country in mind. The result is that you got the theme across and most people wont care, but people who live there will be confused by the strange mix of cultures that dont really go together.

    I think the issue here is that me as your typical european I have certain image of 'rural usa' formed by movies, pictures. These locations are representation of what I see when I think about rural part of usa. Shawn and you live in usa so for you guys the image of this part might be totally different.

    As for the gameplay aspect it will all comes to playtesting. Each building is built in such way I can close each room/window without much effort.


    Quote from Minos

    7 hours ago, Minos said: It looks pretty cool Lizard! Just make whatever you are happy with, it's your own world and your own imagination :)

    Thank you Minos! I'm having so much fun compared to making typical de_ maps for csgo.

  • Wintrius
    • June 20, 2020 at 5:45 AM
    • #24

    This map is looking incredible so far! Personally, I would replace some of the more recognizable Valve assets with custom ones (although that's something only mappers will recognize). More clutter may actually work well in this environment too. Either way, this map is shaping up to be very interesting. ?

  • Lizard
    • June 20, 2020 at 2:24 PM
    • #25
    Quote from Wintrius

    8 hours ago, Wintrius said: This map is looking incredible so far! Personally, I would replace some of the more recognizable Valve assets with custom ones (although that's something only mappers will recognize). More clutter may actually work well in this environment too. Either way, this map is shaping up to be very interesting. ?

    Thank You! We will replace some of the bigger assets from valve to our custom models. As for the more clutter... I want to see how the map performs with minimal level of detail and then add more rather than cut content because the fps is low but I agree :D Would love to see more smaller details!

  • mrpotato44
    • June 22, 2020 at 12:02 AM
    • #26

    Oh my god! It even has a spooky manor!

  • Wintrius
    • July 25, 2020 at 7:24 AM
    • #27

    Although I'm unsure what state this map is meant to take place in, a mountainous Skybox resembling a Midwestern state such as the Dakotas or Wyoming may be really fitting.

    It'd be especially cozy if the Skybox were similar to what's seen on Trailerpark:

    Spoiler

    If the map were to occupy such a region, fire outlook towers may be suitable as well.

    Spoiler [Blocked Image: https://cdn.vox-cdn.com/thumbor/1IFMVurqu0ypuDF1tDH_tFc1_Bs=/1400x1400/filters:format(png)/cdn.vox-cdn.com/uploads/chorus_asset/file/687408/firewatch_140830_07.0.png]

    This type of structure would fit incredibly well in a Danger Zone setting.

    Your choice of course, but just some small ideas to consider.

  • jakuza
    • July 25, 2020 at 12:12 PM
    • #28
    Quote from Wintrius

    4 hours ago, Wintrius said: Although I'm unsure what state this map is meant to take place in, a mountainous Skybox resembling a Midwestern state such as the Dakotas or Wyoming may be really fitting.

    It'd be especially cozy if the Skybox were similar to what's seen on Trailerpark:

    http://# Hide contents

    If the map were to occupy such a region, fire outlook towers may be suitable as well.

    http://# Hide contents [Blocked Image: https://cdn.vox-cdn.com/thumbor/1IFMVurqu0ypuDF1tDH_tFc1_Bs=/1400x1400/filters:format(png)/cdn.vox-cdn.com/uploads/chorus_asset/file/687408/firewatch_140830_07.0.png]

    This type of structure would fit incredibly well in a Danger Zone setting.

    Your choice of course, but just some small ideas to consider.

    Display More

    For all the natural land features this is definitely the kind of setting I'm trying to emulate. An outlook tower is a great idea btw, thanks! Somehow I was so focused on our FC5 references I completely forgot about Firewatch.

  • Lizard
    • August 1, 2020 at 4:02 PM
    • #29

    Bunch of new screenshots.

    Quarry and motel. You can clearly see that our motel is similar to cs_motel by Soctom. That is correct. I asked him if we can base ours on his original visuals so that we can maybe bring some of the nostalgia for older players. Tried to find the right balance between original and fresh visuals to still bring something new to the place and also to fit dz map playstyle. Hope you guys like it.



    [Blocked Image: https://i.imgur.com/V13McL3.jpg]

    [Blocked Image: https://i.imgur.com/RvpkaeA.jpg]

  • Vaya
    • August 1, 2020 at 6:36 PM
    • #30

    has the netgraph just been left on as a flex?

  • Lizard
    • August 1, 2020 at 8:17 PM
    • #31
    Quote from Vaya

    1 hour ago, Vaya said: has the netgraph just been left on as a flex?

    Of course not :D I'm just lazy...

  • Wintrius
    • August 1, 2020 at 10:59 PM
    • #32

    I was not expecting the motel tribute, but that's such a great idea!

  • Freaky_Banana
    • August 3, 2020 at 10:33 PM
    • #33

    That quarry is an insanely cool area!

  • Lizard
    • August 3, 2020 at 11:37 PM
    • #34
    Quote from Freaky_Banana

    1 hour ago, Freaky_Banana said: That quarry is an insanely cool area!

    Thank you! Big credit for jakuza for the quarry rocks! They do rock :D

  • Lizard
    • September 3, 2020 at 6:59 PM
    • #35

    Hello guys. New update.

    For the last month I was working on map terrain, bunch of smaller generic structures and underground areas.

    Terrain is almost done. Only one terrain patch that is still work in progress because Jakuza had some cool ideas for it :D Should be done next week.

    Right now I'm working on mine shafts that leads to bigger and more open underground chambers.


    Also some generic buildings to scatter across the map.


    Cheers!

  • Kokopelli
    • September 3, 2020 at 7:20 PM
    • #36

    Looking spicy my dude. I like the unique take on the underground areas—offers something different from the other DZ maps and folds into the theme nicely rather than being an afterthought.

  • Roald
    • September 4, 2020 at 9:59 AM
    • #37

    I also like those houses a lot, it reminds me of far cry 5 ?

  • Lizard
    • September 4, 2020 at 11:50 AM
    • #38
    Quote from Kokopelli

    16 hours ago, Kokopelli said: Looking spicy my dude. I like the unique take on the underground areas—offers something different from the other DZ maps and folds into the theme nicely rather than being an afterthought.

    Thanks! We tried to escape "underground research facility" scheme with this one. And like you said I think it really fits the overall theme of the map.

    Quote from Roald

    1 hour ago, Roald said: I also like those houses a lot, it reminds me of far cry 5 ?

    Sure it does. Far Cry 5 is a part of our reference folder :D

  • Lefty
    • September 5, 2020 at 2:30 AM
    • #39

    I really like the theme and how it's turning out! All of this reminds me of the rust belt and small mining towns. A train depot and a small gas station would fit with the theme just for an idea. Good stuff

  • blackdog
    • September 6, 2020 at 1:27 PM
    • #40

    Awesome work @Lizard and team. Really like the hues in the underground, makes it very SP – if that makes sense.

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