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Rotation and building off the grid

  • AKRNG
  • June 13, 2020 at 7:45 PM
  • AKRNG
    • June 13, 2020 at 7:45 PM
    • #1

    Hi,

    I want my main building to be rotated in comparison to the ground floor. I'm using the vertex tool to do so because I want to stay on the grid. The issue happens when I want to add a brush and align it with my wall, because, depending on where Im intending to place it, that specific part of the wall is not necessary going to be on the grid. To limit this, Ive actually rotated the outside part of my map, because its an accessory to the main part of the map, which is the building itself.

    I'm not sure I'm being perfectly clear so I'll add a pic.

    How is this kind of rotating of a whole part of a map done by good mappers? Should I just rotate what I want to rotate when the whole map is done?

    Thanks in advance


  • Freaky_Banana
    • June 14, 2020 at 2:48 AM
    • #2

    Check here: https://developer.valvesoftware.com/wiki/Func_instance

    Also I am pretty sure more or less exactly this question was asked less than about a month ago.

  • AKRNG
    • June 14, 2020 at 2:58 AM
    • #3
    Quote from Freaky_Banana

    8 minutes ago, Freaky_Banana said: Check here: https://developer.valvesoftware.com/wiki/Func_instance

    Also I am pretty sure more or less exactly this question was asked less than about a month ago.

    Thank you and sorry if that's the case, I did not find the thread!

  • Klems
    • June 19, 2020 at 4:02 PM
    • #4

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