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[CSGO] Bloodline (Deathmatch)

  • Edude
  • May 31, 2020 at 7:05 PM
  • Edude
    • May 31, 2020 at 7:05 PM
    • #1

    Hello everyone! I just finished my new map for CSGO. It is a fun map, with a lot of interactions and a unique theme.

    I invite you and your friends to play a game of Bloodline!Workshop Link: https://steamcommunity.com/workshop/filed…/?id=2112785597

    DESCRIPTION

    Fight in the Parkists Arena in this battle of Bloodline! The most violent and controversial sport of all! When you hear the crowd remember to fight for the field, avoid the lava, press the explosive buttons and make the best score of the match! They will shout your name for sure competitor!MAP SIZE: LargeRECOMMENDED NUMBER OF PLAYERS: 12 - 16AVAILABLE GAMEMODES:

    • Deathmatch (most recommended);
    • Arms Race;
    • Demolition;
    • Flying Scoutsman;
    • Custom Casual/Competitive (1 bombsite only).

    Bloodline was developed for an old Half Life 2 MOD (KumaWar2). Because of that I preferred to reutilize some of its assets, slightly improving the look of them! More updates may come in the future! Have fun!

  • dmu
    • May 31, 2020 at 8:39 PM
    • #2

    Isn't this just Wario Stadium from Mario Kart 64?

    Looks fun!

  • Edude
    • May 31, 2020 at 9:03 PM
    • #3
    Quote from DMU222

    32 minutes ago, DMU222 said: Isn't this just Wario Stadium from Mario Kart 64?

    Looks fun!

    Hahahah It's totally inspired by Wario Stadium and also by Tiny Arena from Crash Team Racing (which is the most "Wario Stadium" thing you can get outside Mario Kart).[Blocked Image: https://www.gamesatlas.com/igallery/1-100/CTR_043_TinyArena-43-360.jpg]

    Hope you enjoy playing the map!

  • Edude
    • January 1, 2021 at 7:16 AM
    • #4

    Happy new year guys! I just finished an update to Bloodline that improves lighting in general, adds more detail to the environment and fix some minor bugs! I also took the opportunity to publish a version that takes place at dusk so it does not disturb that boring TV show nobody cares about ...Bloodline Original: https://steamcommunity.com/workshop/filed…/?id=2112785597

    Bloodline Evening: https://steamcommunity.com/sharedfiles/fi…/?id=2344144205


    I hope you like the improvements and good luck in your next matches!

  • blackdog
    • January 1, 2021 at 3:11 PM
    • #5

    Very cool idea, congrats.

    My nitpick would be if you could find a blend texture that would allow you to blend the ground to rocks where you have the lava, as it is feels non-organic.

  • Edude
    • January 3, 2021 at 4:08 AM
    • #6

    Thanks for the support, blackdog!

    I completely agree with you... I thought that using vulcanic stone models would be better too. But I was worried with general optimization and decided to use the current blend texture because it helps the player identify the "lava trap"*.

    *Every 2 minutes a bunch of lava fill the areas represented by the darker ground texture.

  • blackdog
    • January 5, 2021 at 4:53 PM
    • #7

    You could also trigger an alarm sound when you are triggering the lava.

  • Edude
    • January 16, 2021 at 7:10 PM
    • #8

    Thanks for the great suggestions! I'm considering them on a next update!

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