I'm using the UE4 FPS template as a base. According to its scale, 256 x 256 x 256 in UT1 translates to roughly 500 x 500 x 500 in UE4.
Collision and lightmaps in this current state are completely screwed. I made some basic BSP prototype and converted to static meshes. This conversion step causes a lot of issues with lightmaps and collision.
UE4 with a 1366 x 768 screen isn't good. It has so many menus and windows that you really need two screens to work properly with it.
Ideas for UE4 version:
- 3D trims - Flickering light effect for all tourches - Water caustics. Not raytracing, just some cool projected texture - Textures now can have displacement, normals, Physically Based - Higher triangle count, mostly due to round columns and trim
https://postimg.cc/gallery/cs04sd3
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A bit of achitectural research
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