CS_Joshua is the remake of CS_Erect, sporting a new theme with greater elevation changes. It's a wingman hostage map set in a semi-desert biome.
[Blocked Image: https://i.imgur.com/NeEkMVw.jpg]
Here's the backstory from the Steam workshop:
Joshua is a wingman map set around the church of a good samaritan community, led by the loving and generous mister Joshua. An anonymous source has informed the local police that a religious sacrifice is about to go down. Has Joshua lost his wit, turning to the dark side? Or is this yet another disgruntled atheist trying to throw shade at our wholesome community? The sheriff sent two cops to check out what's really going down there. His gut tells him that this might be linked to the missing high-school teacher. Not many crimes happen in this small town. Starring Sam Sante and Corelle Lalil as the hard-boiled cops, Mutah Schickre and Raffael Mike as the occultists, and John Pain as the abducted high school teacher.
More screenshots:
Spoiler [Blocked Image: https://i.imgur.com/WD3Fs1g.jpg]
[Blocked Image: https://i.imgur.com/zVTOBmw.jpg]
[Blocked Image: https://i.imgur.com/eUqXXed.jpg]
[Blocked Image: https://i.imgur.com/dD5IS3c.jpg]
[Blocked Image: https://i.imgur.com/AZuI6jY.jpg]
[Blocked Image: https://i.imgur.com/xUaekUz.jpg]
[Blocked Image: https://i.imgur.com/ZI8hVog.jpg]
[Blocked Image: https://i.imgur.com/Z7Tsw5m.jpg]
[Blocked Image: https://i.imgur.com/tFpdBFq.jpg]
[Blocked Image: https://i.imgur.com/tZ0Mn9C.jpg]
I changed the location from the Negev Desert to Joshua Tree Park because I found some cool photos on r/EarthPorn.
This is what it was gonna look like before I had a change of heart:
Spoiler [Blocked Image: https://i.imgur.com/MU61FLZ.jpg]
When I pictured it in my head it sounded like a pretty dope idea. I was gonna have these sharp rocks sticking out of the dunes, surrounding the church entirely, and then these two rock hands sticking out above the rest, as if they're holding an invisible halo above the church. But then I made it and the rocks ended up looking like utter shite. I don't know if it's the lighting. Or if my models are too low poly. Perhaps I should have used more references. Or maybe it's the basic ground that's not doing enough to complement the cliffs. Either way, I thought I'd be better off changing to less deserty desert.
So my current reference looks like this:
Spoiler [Blocked Image: https://i.imgur.com/bg45TVd.jpg]
...with some tall cliffs like this one:
Spoiler [Blocked Image: https://i.imgur.com/EyVfOwB.jpg]
...to round off the boundaries of the playable area.
You might say, but Nikio, if you keep changing the theme of your map, you'll never finish anything. You might be right. But the success of the visuals is very much dependent on how good the surrounding rocks are gonna look. And this is not the first time I've remade a major set of props. I remade the props for my first map, De_BigAssStatue two times, and in my eyes they got better and better with each iteration. And that's what this is - an iterative approach. Sometimes when you set your goals too high and you fail, you then have to try something else to get your confidence back.
Here's the radar:
[Blocked Image: https://i.imgur.com/nAFBjOW.png]
There are three lanes:
1. Roof:
[Blocked Image: https://i.imgur.com/ivKi7ii.jpg]
If CTs take control of roof, they'll have an easier time taking the hostage.
2. Outside:
[Blocked Image: https://i.imgur.com/uw1X0Wf.jpg]
If CTs kill the outside player, they'll have a clear path for the rescue, knowing the the other T is on the other side of the map.
3. Middle:
[Blocked Image: https://i.imgur.com/WD3Fs1g.jpg]
Middle provides a quick rush route to the hostage.
Since the previous release version, I've increased the height changes in order to limit movement. I think this is a good way to balance small maps, making them less chaotic without oversimplifying the routes.
I've uploaded it on the workshop. It's gonna take a couple hours for the mods to approve the update. Here's the link:
https://steamcommunity.com/sharedfiles/fi…/?id=2095685385
Let me know what you think!