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Sawmill (WIP) (wingman)

  • fewseb
  • May 18, 2020 at 7:13 AM
  • fewseb
    • May 18, 2020 at 7:13 AM
    • #1

    Sawmill (which may change names over time) is a CSGO wingman map im working on for the source discord wingman mapping competition. Its currently in very early greybox stage and im hoping to improve on how it plays before I move on to decorating it. The greybox is currently avaible on the workshop and will be having a playtest soon. The overview looks pretty square right now but I will make it more interesting as time goes on. Ive been having a lot of fun playing against bots testing it so im interested to see how well that translates to real players.

    Radar, CTs spawn bottom, Ts spawn top.


    Spoiler

    Bombsite

    CT spawn

    T Spawn

    Outside path

    Upper Path

    Upper path view onto bombsite


    Workshop Link

  • fewseb
    • July 31, 2020 at 10:46 AM
    • #2

    Small update, I havnt used this thread to document progress as I was hoping to. Ive found working on this map tends to be a lot more multiple small iterations as opposed to larger individual ones like im used to. So far the map seems to be playing well and ive received a lot of valuable feedback via Mapcore's playtest system. The layout has evolved for the better entirely because of the feedback I received from those playtests.


    Here are some WIP of the art stage. A lot of the things are still up in the air lighting wise. Obviously a lot of areas are still very dark as im not quite sure how im going to light the interior places. Im also having trouble getting rain to act consistently and im unsure how successful an overcast sky will be, players tend to like their sunshine. I may end up dumping the rain for a sunrise/sunset if testing continues to prove unsuccessful.


    Outside/yard


    T side upper


    Bombsite from ct main


    Bombsite from upper


    T spawn

  • Kokopelli
    • July 31, 2020 at 8:36 PM
    • #3

    Yeah, I would scrap the overcast. Your theme doesn't really demand it and bringing in some warm sunlight through all those gaps in the ceiling could look really nice.

  • dmu
    • August 1, 2020 at 7:01 PM
    • #4

    While sunny maps do look 'better' and draw more people in, I like the overcast direction because not enough maps use it. I really want to try what @grapen was planning to do with Berth on my own map, half overcast half sunny.

  • fewseb
    • September 2, 2020 at 12:46 PM
    • #5

    One month remains in the competition and there is much work still left to do, for now all I have to show his the latest overview and some screenshots. Im hoping to get 1 more playtest in before this is all over.

    [Blocked Image: https://i.imgur.com/qe5NX1E.jpg]

    Spoiler

    [Blocked Image: https://i.imgur.com/Cb33Mgo.jpg]

    tspawn to tmain

    [Blocked Image: https://i.imgur.com/HQ3KKY4.jpg]

    outside

    [Blocked Image: https://i.imgur.com/Nwj829n.jpg]

    ct spawn

    [Blocked Image: https://i.imgur.com/kj7OAfx.jpg]

    bombsite

    [Blocked Image: https://i.imgur.com/txAaklh.jpg]

    t side hall

    [Blocked Image: https://i.imgur.com/91UkkAk.jpg]

    long hall

    [Blocked Image: https://i.imgur.com/CyrgzH4.jpg]

    t main

    [Blocked Image: https://i.imgur.com/rjCgea9.jpg]

    outside

  • celery
    • September 16, 2020 at 5:33 PM
    • #6

    Wow! This is super promising! I can't wait to see how your map performs in the contest, if you're submitting it for that. Good job, mate!

  • fewseb
    • September 30, 2020 at 12:45 PM
    • #7

    [Blocked Image: https://i.imgur.com/2GLRTOg.jpg]

    [WORKSHOP LINK]

    Sawmill 1.0 is now avaible on the workshop, its been a long journey and now I have finally got something to show for it.

    I couldnt have gotten this far without mapcores playtest service which helped make the map grow stronger.

    I will continue to update the map after the contest is over with everything I didnt manage to get done before the deadline.


    Radar Overview

    Spoiler [Blocked Image: https://i.imgur.com/RiMfb5q.jpg]


    Select Screenshots

    Spoiler [Blocked Image: https://i.imgur.com/KM0J2dd.jpg]

    [Blocked Image: https://i.imgur.com/o9Vyw9e.jpg]

    [Blocked Image: https://i.imgur.com/VLmr5ck.jpg]

    [Blocked Image: https://i.imgur.com/Cjz5SKC.jpg]

    [Blocked Image: https://i.imgur.com/6s58CBc.jpg]

    [Blocked Image: https://i.imgur.com/OfKgCFT.jpg]

    [Blocked Image: https://i.imgur.com/GhXO2n4.jpg]


    Description and credits

    Spoiler “Somethings up at the old mill…”

    Description

    A Wingman map set the American North West, Sawmill features fast paced action as players attempt to take control of a central bombsite. Both teams must attempt to overrun their opponents at key positions before they are overrun from a flank behind. Sawmill encourage players to always be on their feet.


    Story

    After the discovery of an international smuggling ring, authorities have begun a crack down to find all those involved. Various criminal and insurgent organizations are now left leaderless with their supply lines cut off and massive amounts of product that no longer has a destination. During the fallout, a cache of drugs and weapons left abandoned in the old sawmill has been discovered by local police. The documents found within have enough information to permanently cripple the Phoenix supply line. Now a local gang of Phoenix fanatics have decided to take matters into their own hands by destroying the cache and the mill before the evidence can be transported away. The only thing standing in their way is a small group of seasoned officers, ready to put everything on the line.


    Made for the Source Discord 2020 Wingman Competition


    Credits

    Thanks to Morozov for letting me use certain assets from Swamp

    Thanks to Mapcore for hosting the playtests that allowed this map to grow

  • JorisCeoen
    • October 3, 2020 at 2:49 PM
    • #8

    ? looks great. The atmosphere and coloring are spot-on. To me also worthy of the top-3 so far. You’ve made a great map, good luck in the competition!

  • blackdog
    • October 5, 2020 at 12:40 PM
    • #9

    Seems a bit dark but I like how serene the environment looks.

    Can’t stop thinking of HL2 Ep2 looking at this ? a remaster with CSGO tech would be pretty enough

  • fewseb
    • October 30, 2020 at 11:20 AM
    • #10

    Ive updated Sawmill today with some additions and fixes. Im still working on improving FPS but its hard for to test for improvements since my PC doesnt run any map very well, so if you experience any noticeable boosts in FPS please let me know.

    -Added overhead cables -Added Cobwebs -Changed gascan texture -Changed wood tarp texture -Fixed missing chain texture -Fixed missing faces on log holder -Fixed gascan console spam -Fixed bomb stuck spots (thanks KETAL) -Fixed Ivey hiding spot -Removed inverted sign from forklift -Optimization

    WORKSHOP

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