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[CS:GO] Limestone

  • melc311
  • April 13, 2020 at 1:04 AM
  • melc311
    • April 13, 2020 at 1:04 AM
    • #1

    Hello gamers

    I'm making a map which is going to be set in the narrow streets of Valetta, Malta. I originally wanted to take part in the exotic places competition, but I didn't have much time so I gave up. On the plus side, I did end up with a layout that now I can work on.

    The layout is smaller than the average map, with contact times and rotates of about 10 seconds, with the only exception being mid, where players from both teams can reach it in under 4 seconds. My intention is to make the middle of the map very important, allowing the Ts to rotate freely if they control mid. My biggest worry is that the map is too small for 10v10. Please give it a shot and tell me what you think, all feedback is greatly appreciated.

    (Screenshots on the workshop page) https://steamcommunity.com/sharedfiles/fi…htext=limestone

    Reference:

    radar:

    Spoiler

  • melc311
    • April 15, 2020 at 5:43 AM
    • #2

    While waiting to do the playtest, I've been working on the art style guide to get a better feel of the theme and to see how many default assets I could get away with. I will certainly have to do model the balconies and a bunch of other specific props.

  • melc311
    • April 16, 2020 at 8:01 PM
    • #3

    I reworked the B bombsite by adding an extra path. I wasn't satisfied with the original design because it was too linear for both teams. I also added a bunch of trees which made this bland area 100% better looking, it almost feels like cheating! I would love to get some feedback on the new layout.

  • Roald
    • April 17, 2020 at 7:41 AM
    • #4

    Hi man if you want feedback on the layout I suggets you to do some playtests. Rather do that now its greybox then later on.

  • melc311
    • November 1, 2021 at 1:26 AM
    • #5

    Hi folks. I've been slowly reworking the layout and remade bombsite A from the ground up to be more interesting game play wise. I'm planning to do another play test soon after I redo bombsite B. I updated the workshop map too. Give it a try and tell me what you think so far of the new A site.

  • Vaya
    • November 17, 2021 at 5:38 PM
    • #6
    Quote

    Quote Counter-Strike maps are not supposed to be filled with props, the proof is in the maps that people choose to play.


    ?

  • Evert
    • November 17, 2021 at 6:29 PM
    • #7

    The level looked good, dont necro the thread with nothing to say.

  • MadsenFK
    • November 18, 2021 at 7:50 AM
    • #8

    zastels is stuck in time and contradicts himself after getting sent proof, but anyway, I can't wait to see this map detailed with beautiful props, displacements and the newer source engine lighting so it really reflects the real place of Valletta ? The layout isn't going to be functionally different if you detail wisely, keep that in mind

  • Vaya
    • November 18, 2021 at 12:09 PM
    • #9
    Quote from zastels

    9 hours ago, zastels said: Most of those maps started off zero models. Dust, Office, inferno, train, italy, assault, cbble, office, mirage, so why are you confused? None of these maps are functionally different because of models. Their layout is locked into time because of the brushwork.

    stop trying to torpedo this guys project just because you are clueless.

  • Epic
    • November 19, 2021 at 12:44 AM
    • #10

    Keep up the good work! Map looks beautiful! Id love to see it in a playtest or two before release. I haven't personally ran around the map however the layout seems interesting seeing the radar image, will run around this when I get time!

  • melc311
    • April 8, 2022 at 12:24 PM
    • #11

    Small art guide update and trying to put it in the map bit by bit to get a vision of how the map will look.

  • melc311
    • March 18, 2023 at 9:06 PM
    • #12

    Hello everyone. I've started working on this map again. I've updated the Workshop map with some of the changes I've made after a recent 6v6 playtest. In this version hopefully the Ts will be able to counter CT rushes better and have more breathing room for setting up bombsite attacks. Also tweaked a bunch of the cover around the map, especially on A site to limit the number of angles.

    Still have to work a bit on the back of B site, it is a little bland at the moment.

    https://steamcommunity.com/sharedfiles/fi…/?id=1932804303


    Also thanks @cl0sur3 for inspiring me to start working again on my map!

  • cl0sur3
    • March 19, 2023 at 2:22 PM
    • #13

    Your progress has been so great. I'm pretty jealous of your overall Malta-vibe, very recognisable! Glad you're working on it again!

  • Anarchy
    • April 15, 2023 at 5:48 AM
    • #14

    Looking forward to see some updates. Looks good.

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