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Mad scientist lab

  • marque_pierre
  • June 14, 2005 at 3:27 PM
  • marque_pierre
    • June 14, 2005 at 3:27 PM
    • #1

    Yeah, hello there...

    So you know, there are a few levels which must be found in any platformer:

    Egyptian pyramids level

    Enchanted forest level

    Mineshaft level

    Cemetary or haunted house level

    Big spinning clocks and gears level

    Lava flowing something level

    Floating up in the skies level

    Icy winter wonderland level

    and so on...

    Anyway, so I am modelling this mad scientist lab. Primarily as a little summer exercise. Want to texture it in 3 distinctively different cartoony styles, and use it for some lighting tests as well.

    Anyway, so what is there typically in a mad scientist lab? You know, the ones who are bent on world domination and all that...

    So far I got:

    A bottomless pit

    A machine with brains floating in glass jars with bubbling water

    A laser/cathode ray device

    A Frankenstein surgery table

    A vatt of boiling acid

    A teleporter/vortex thingy

    What else? Any ideas? We are of course talking mad scientist bent on world domination, not as in Dr. Breen, but rather as your typical supervillain from those 50s Batman tv shows...

    Sound off!

  • Nazul
    • June 14, 2005 at 5:22 PM
    • #2

    the house has to be on top of "the" hill , with a curvy road leading to it and a small town on the bottom of the road..

    -2 cages where mind-swap can be performed

    -lots of glassy experiment settings

    -coloured water

    -huge ass weapon on the roof ( roof is a dome which can open and close like an iris ofcourse )

    - "table" with a victim on it , tilted.. and a bigass thing pointing @ her head or something..

    -some frozen body parts or something

    dunno anym ore

  • Tequila
    • June 14, 2005 at 7:23 PM
    • #3

    Rotating model/holographic DNA helixes.

    ECGs and other medical monitoring equipment.

    A morgue with blood stains.

    LASERS.

  • zpanzer
    • June 14, 2005 at 8:06 PM
    • #4

    glass ball with lighting in it.

    a lava lamp

    lots of "needles" with blood on

  • DanielAragon
    • June 14, 2005 at 8:18 PM
    • #5

    the gravity gun

  • JAL
    • June 14, 2005 at 8:21 PM
    • #6

    a weird miniature mutant statue

  • OL
    • June 14, 2005 at 9:19 PM
    • #7

    has anyone said computers yet?

    put a computer in there

  • Oski
    • June 14, 2005 at 9:38 PM
    • #8

    A bucket and a mop covered in blood.

    I want to see this when it is done.

  • marque_pierre
    • June 15, 2005 at 12:59 AM
    • #9

    I ain't showing nothing!

    Well, over the cause of my final year project on my BA in computer games design + art, I had a good hard look at cartoony texturing. That revealed a lot of things in terms of technique and style that is not immediately apparent to the naked eye or the casual viewer. My mom always said, 'if you want to know how something truly looks, draw it.'

    While I am not quite there yet, in terms of skills and awesomeness and all that, it worries me that there are so few, if any(!), resources on cartoony texture painting. For my report I already started to write down my methodology in detail and it has just kinda grown from there.

    So I am using this as a project to try and document how to paint at least 3 distinctly different styles of cartoony textures, you know in depth tutorials. And perhaps there is a book in there or something somewhere. Hopefully my skills will increase to a satisfactory level as I go along. We'll see. At least I am having a hoot doing it.

    So that's it really... I'll keep you posted.

  • marque_pierre
    • June 15, 2005 at 1:01 AM
    • #10

    Oh yeah, I forgot. I am wondering if I should make it in a kinda gothic frankenstein's castle or perhaps more the sci-fi style with the dome shaped roof, or perhaps hidden in a vulcano like all good James Bond villains...

    And I think I will abstain from blood in there. That is a mechanism for a different kinda style. After all we are talking more Dr. Cortex or Dr. Evil than Dr. Breen.

  • von*ferret
    • June 15, 2005 at 1:17 AM
    • #11

    volcano ala bond would be SWEEET

  • capone_adam
    • June 15, 2005 at 8:52 AM
    • #12

    skull!!

    Do try and at least put your own touchs into this. Thats something that annoys me about tutorials, they always revolve around ordinary subjects which for me make it more of a chore.

    How about making a lab underwater, a sinister lab in a candy store, a lab spectacle in a theme part where things go around by mechanisms, a lab from the 16th century...

    bad examples, anyway...going by your final year project I'm sure you will give it a personal touch.

  • Captain P
    • June 15, 2005 at 9:28 AM
    • #13

    You forgot the typical rain/thunderstorm background...

    Anyway, why not mix it up? A medieval castle with cyber-tech touches? So instead of the steam-tech looking constructions you've got robo-arms, large monitors, greenish tubes with implantated/cloned humans, a super-warrior drawing table for the final domination plan, all placed in the old and trusted medieval environment?

  • marque_pierre
    • June 15, 2005 at 9:33 AM
    • #14

    double post

  • marque_pierre
    • June 15, 2005 at 9:34 AM
    • #15

    Oi Adam! I told you not to come and ruin this with all your unsightly talk about blood, innards and skulls... I like the candy store, themepark and underwater themes though.

    Nice ideas everyone! No let me rephrase that: GREAT ideas everyone!

  • MrH2o
    • June 17, 2005 at 10:02 AM
    • #16

    A labrat who runs in a wheel and powers some machine, a thinking pit ( you know one sign with "ideas" or seomthing and around that the ground is lowered due to all the walking around in circels thing), 4 diffrent clocks with world time (and moon), a aquarium with dead fishes, a home made dart table with Albert einstein on, a box with "failed experiment" in and a newtons cradle or whatever its called

  • zpanzer
    • June 17, 2005 at 12:09 PM
    • #17

    you also need some paintings on the walls with poeple where there eyes is moving

  • JynxDaddy
    • June 17, 2005 at 2:42 PM
    • #18

    Make sure you have elaborate experiments with all the interconnecting glassware and bunsen burners and other stuff I dont know the name of.

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