Quote from Passerby97On 4/13/2020 at 12:20 AM, Passerby97 said: I am not trying to be hostile. I am again, just saying that mapcore competitions mostly what decide maps in the game. So, again. If you dislike what maps get into the game the fault should be directed at the judges of those competitions, not the people at valve, who trust those judges and follow their decisions. It's not Valve's fault the most efficient way to get high quality maps is by following mapcore and it's competitions. Mapcore has an indirect communication channel to Valve. There should be nothing hostile about that.
Hey it's simple: Valve makes the game, Valve decides what content goes in it. It is totally "their fault" if a map you don't like ends in the official rotation. I wouldn't put it in those terms though because:
- nowhere says they should support community content
- they have picked maps straight from the workshop before
- Valve-made maps are not necessarily welcomed either
Criticise the judges all you want if you don't like the winning maps, but you can't place any responsibility on them regarding what ends up in the game, as per above. The tournament prize doesn't comprise a slot in the official map rotation: no developer in their right of mind would ever promise that (nobody wants crap content in their game).
Oh you also said this previously:
QuoteQuote Sadly only few hand-picked judges in this third-party website decide what maps get the fabled top spot. This means nobody but them control what maps get accepted to the game. Effectively nobody else in the playerbase has any power to even slightly influence what maps get accepted to the game.
and it occurred to me that Warowl takes credit for the removal of Cobble from the map rotation. So you don't need a competition to affect the map rotation, because the only thing that Valve cares to judge this sort of thing is --like Google-- numbers. The community votes by playing, rating, downloading.
I won't reply on the competitive stuff because it would be a long game design discussion that goes way off topic, plus we have professionals here that can pick it apart better than me for sure.
Quote from InterfearanceOn 4/13/2020 at 2:31 AM, Interfearance said: I think this is unfair because all of those games need a dedicated team to produce a map that is up to par. Also COD has a minute pc community. A lot of games with small levels or managably sized levels have some degree of modding
Also with billions in revenue, I don't think a few big projects are keeping valve from fixing up their cash cow properly. Laziness of valve not their employees.
A team is not a requirement but a production choice: you have multiple people working because it's faster and you want the map done in three months instead of one year. You are well aware there are entire games made by one person. By the way most of the maps in the contest were made by at least two people.
Dunno why you think people wouldn't manage creating AAA content, you maybe haven't seen the stuff produced for the Unreal contest that was run a few years back, or the Crysis stuff that people have in their portfolios. Many of the designers here are professionals that work or have worked on the aforementioned titles...
What are the major games that allow modding you are thinking of? There was actually a topic opened recently and I don't remember anything big being brought up.