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[WIP] Arcadia - danger zone

  • zombi
  • February 7, 2020 at 7:43 PM
  • zombi
    • February 7, 2020 at 7:43 PM
    • #1

    Hey, I'm working on a map for danger zone mode. It's still very early WIP. For now I'm almost done with general ideas for all locations. I wanted to share what I have created so far, although it doesn't look beautiful. I'm trying to work as fast as possible to finally play and test it with the players, but there is a lot of work and very little time. Maybe after the pictures someone has feedback that could help me.

    Have a nice evening :)

    More pictures https://imgur.com/a/PixTsSL

  • Radu
    • February 7, 2020 at 8:11 PM
    • #2

    Seems like you're off to a good start! Get feedback as soon as possible and test often I would say. My advice would be to make sure your locations are evenly spaced and distributed across the map. Also, try to have a mix of differently sized ones, with 2-3 that stand out as major locations. I saw you were doing instances of buildings? That's already a smart move. Good luck, man!

  • zombi
    • February 7, 2020 at 9:12 PM
    • #3
    Quote from Radu

    30 minutes ago, Radu said: Seems like you're off to a good start! Get feedback as soon as possible and test often I would say. My advice would be to make sure your locations are evenly spaced and distributed across the map. Also, try to have a mix of differently sized ones, with 2-3 that stand out as major locations. I saw you were doing instances of buildings? That's already a smart move. Good luck, man!

    Thank you! This is great advice.

    I think I have 1-2 major locations, town and top right corner of the map(?).

    I totally forgot about minimap, so I made one quickly.

    Story of the map: it's tourist town where strange anomalies began to occur, which is why the army appeared.

  • Radu
    • February 7, 2020 at 9:29 PM
    • #4

    Yeah, it looks like they are pretty nicely spaced out and almost entirely unique. You should make the roads not only distinct in texture, but also size. If you're gonna have the main asphalt road go through the town, have that one be the widest, while secondary dirt and third types of roads get increasingly narrower. Good job on making the turns round. It looks pretty fluid overall. There's also a clear distinction between the map areas through the biomes, so that should help a lot with orientation.

    Edit* maybe would be worth making the hydroelectric power plant into a major location as well? so you can better triangulate between them. Then you'd have smaller ones as buffer between.

  • zombi
    • July 26, 2020 at 8:17 PM
    • #5

    Still working on this boy.


    [Blocked Image: https://i.imgur.com/JXLVjJu.jpg]

    [Blocked Image: https://i.imgur.com/ZB06663.jpg]

    [Blocked Image: https://i.imgur.com/SInPjH5.jpg]

    [Blocked Image: https://i.imgur.com/UHFXfOd.jpg]

    [Blocked Image: https://i.imgur.com/vFgXYsY.jpg]

    [Blocked Image: https://i.imgur.com/wUf1kG9.jpg]

  • zombi
    • August 2, 2020 at 2:56 PM
    • #6

    Few more screenshots.

    There are 2 balloons in air as landmark points

    [Blocked Image: https://i.imgur.com/TJCc96W.jpg]


    Finished clocktower

    [Blocked Image: https://i.imgur.com/tiO8Wd3.jpg]

    Car ferry without car and ferry

    [Blocked Image: https://i.imgur.com/gc1tgJl.jpg]

    Shack

    [Blocked Image: https://i.imgur.com/ymBZANR.jpg]

    Autoservice

    [Blocked Image: https://i.imgur.com/l5ztXfy.jpg]

    Scrapyard

    [Blocked Image: https://i.imgur.com/pdkPA4T.jpg]

    Red lantern from Croatia

    [Blocked Image: https://i.imgur.com/oWYVWq6.jpg]

    Concert

    (there is festival on island and it's cool refrence to Woodstock)

    [Blocked Image: https://i.imgur.com/Dl9lmS9.jpg]

    Lighthouse house

    [Blocked Image: https://i.imgur.com/mw7SfCa.jpg]

  • Radu
    • August 2, 2020 at 3:09 PM
    • #7

    Yeah, it's starting to come together nicely. I like the town area with the different building shapes and height variation. Overall, good composition. Keep it up!

  • zombi
    • August 2, 2020 at 3:28 PM
    • #8

    Thank you Radu for all your support and advices! You are a great guy.

  • zombi
    • September 7, 2020 at 10:28 PM
    • #9

    Hello everyone!

    I'm working on Danger Zone map since november 2019, with few months break. I'm hobbyst level designer and I'm looking for help with 3D models. Here you can see how map looks and how much more needs to be done - https://imgur.com/a/E9PzVIG

    I have tons of stuff that are made of brushes and need to be changed into 3D models with some aditional details (window trim, railings and general simple things). Also I need more complex models like air ballon, campers, tent, street signs and more. Finally I need help with retexturing Valve models and making accurate collisions on some of them.

    If you are interested, write to me and we will talk about details.

    https://steamcommunity.com/id/zombi321/

    discord zombi#0759


    [Blocked Image: https://i.imgur.com/ht7aD8j.jpg]

    [Blocked Image: https://i.imgur.com/QqIthzl.jpg]

  • zombi
    • October 27, 2020 at 6:57 PM
    • #10

    Heyo!

    After almost a full year finnally I'm close to release. Sadly it will be Work In Progress release, because alone I'm not able to make all things like they should be done. Hopefully it won't be an obstalce to enjoy the map and give feedback so I can improve map and my skills.

    Also I hope that after this release I will encourgae someone to cooperate. If not, I will finish it as best I can and then probably I will rest from our lovely sorse and move on to other engines.

    Special thanks to Radu who supported me all this time!


    [Blocked Image: https://i.imgur.com/LLZiHnw.jpg]

  • zombi
    • November 5, 2020 at 7:12 PM
    • #11

    Map is available on workshop https://steamcommunity.com/sharedfiles/fi…/?id=2278130287

    You can check it out and let me know what do you think!


    [Blocked Image: https://i.postimg.cc/vTRsQw96/1.png]

    [Blocked Image: https://i.postimg.cc/hv9qvZbZ/3.png]

    [Blocked Image: https://i.postimg.cc/mZM4mhf3/7.png]

    [Blocked Image: https://i.postimg.cc/gkWWQdmC/8.png]

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