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[CS:GO] -StaticPropBounce wont render on brushes when using 3D skydome

  • DrGRoWL
  • February 7, 2020 at 7:39 PM
  • DrGRoWL
    • February 7, 2020 at 7:39 PM
    • #1

    Hey, So I finally figured out how to add custom models into CS:GO and made a 3D Sky dome model.

    The problem is when I compile the map using the dome in 3D skybox the -StaticPropBounce will render only on models and not on brushes.

    Would really appreciate if some one could find me a fix for it, thanks!

    • Dome VMT:

    "UnlitGeneric" { "$basetexture" "models/Sky_dome_clear/Sky_dome_clear" "$nofog" "1" "$ignorez" "1" }

    • Dome QC:

    $modelname Sky_Dome_clear/Sky_Dome_clear.mdl $model "Body" "Sky_Dome_clear.smd"

    $staticprop $cdmaterials "models/Sky_Dome_clear/" $donotcastshadows "1"

    $sequence "idle" "Sky_Dome_clear.smd" $collisionmodel "Sky_Dome_clear.smd" { $concave }

    • Vrad settings:(same results in both)

    -StaticPropBounce 4 -threads 8 -bounce 999999 -aoscale 1.5 -textureshadows -hdr -StaticPropLighting -StaticPropPolys -game $gamedir $path\$file

    or for final compile: -threads 8 -both -final -textureshadows -StaticPropLightingFinal -StaticPropPolys -bounce 999999 -aoscale 1.5 -StaticPropBounce 4 -game $gamedir $path\$file


    • With Dome:(no bounce on brushes)


    • Without dome:(bounce works on brushes)

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