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Kv file not working

  • nmwoipefcmwecw
  • February 6, 2020 at 9:00 AM
  • nmwoipefcmwecw
    • February 6, 2020 at 9:00 AM
    • #1

    Hello i wanted to know why are kv not working since the panorama update, and if there's anyway to fix it, i'd like to change the ct model in certains map

  • Vaya
    • February 7, 2020 at 2:27 PM
    • #2

    this works for me - https://kvfilegen.appspot.com/


    if you have issues you should explain what they are...

  • nmwoipefcmwecw
    • February 8, 2020 at 2:07 PM
    • #3
    Quote from Vaya

    23 hours ago, Vaya said: this works for me - https://kvfilegen.appspot.com/


    if you have issues you should explain what they are...

    It simple does not for me, i used this website too for years, it was working back then, after that i took a short break in the game and since ever i cameback kv files does not work for me anymore, i do the same process tho, name the kv file exactly like the actual map " de_cache " for example, then i place it next to the other de_cache files within the csgo/map folder, yet the models arent changing

  • Vaya
    • February 8, 2020 at 5:54 PM
    • #4

    wait are you trying to change cache's models?

  • nmwoipefcmwecw
    • February 9, 2020 at 10:32 AM
    • #5
    Quote from Vaya

    16 hours ago, Vaya said: wait are you trying to change cache's models?

    Absolutely not ^^ as i said i just used it as an examplar...

  • Vaya
    • February 9, 2020 at 2:37 PM
    • #6

    so is it your own map? can you give your BSP name and your kv file? help me help you

  • nmwoipefcmwecw
    • February 9, 2020 at 3:18 PM
    • #7
    Quote from Vaya

    31 minutes ago, Vaya said: so is it your own map? can you give your BSP name and your kv file? help me help you

    It is not my own map actually, it's a workshop map that i'd like to record something in it, the map is called " de_laferte " i go on the website that generates kv file, choose the models i would like to have and make sure the kv file has the name of the map before generating it, then once i've the kv file i place it along the " de_laferte.bsp " file, it was working just fine a few years ago but now i cannot make it to work, there has been a few updates in between so idk if something changed..

    I took some screenshots of where the kv files is and the content of the kv file.

    https://prnt.sc/qzrae1

    https://prnt.sc/qzrahb

  • esspho
    • February 9, 2020 at 9:32 PM
    • #8

    the workshop map propably has it own kv file allready in place. You are generating a kv with the same filename as the other. In that case the game just picks the first one (the one packed into the bsp). A possible workaround could be to change the filename of the bsp and your kv file accordingly.

  • KevinDS88
    • February 9, 2020 at 9:35 PM
    • #9

    I am very interested to learn how custom character models work, I’ve always experienced it as being a very unsupported part of modding for CS

  • nmwoipefcmwecw
    • February 12, 2020 at 6:18 PM
    • #10
    Quote from esspho

    On 2/9/2020 at 10:32 PM, esspho said: the workshop map propably has it own kv file allready in place. You are generating a kv with the same filename as the other. In that case the game just picks the first one (the one packed into the bsp). A possible workaround could be to change the filename of the bsp and your kv file accordingly.

    I tried doing it your way but i cannot launch the map if renaming it

  • esspho
    • February 13, 2020 at 12:35 PM
    • #11
    Quote from nmwoipefcmwecw

    18 hours ago, nmwoipefcmwecw said: I tried doing it your way but i cannot launch the map if renaming it

    Do you get an error message?

  • nmwoipefcmwecw
    • February 13, 2020 at 3:29 PM
    • #12
    Quote from esspho

    2 hours ago, esspho said: Do you get an error message?

    I did not, when i try to rename the map and launch it the map went back to his original name in order to load, however i think this is something else than the map having his own kv file in place like you mentioned, i tried literally every map and workshop map i have and none of them work with a kv file, also i already changed the models of that map back then (the map is called de_laferte) it worked back then just by adding a kv file next to the bsp file but it does not anymore for me, i don't know if something changed in the 1 year period i took a break

  • esspho
    • February 13, 2020 at 11:03 PM
    • #13

    I've tried it and it works like this:

    - copy de_laferte.bsp from csgo/maps/workshop/738146050 to csgo/maps

    - create your de_laferte.kv in csgo/maps

    - load the map via console (the new one, not the workshop version)

  • nmwoipefcmwecw
    • February 14, 2020 at 4:28 PM
    • #14
    Quote from esspho

    17 hours ago, esspho said: I've tried it and it works like this:

    - copy de_laferte.bsp from csgo/maps/workshop/738146050 to csgo/maps

    - create your de_laferte.kv in csgo/maps

    - load the map via console (the new one, not the workshop version)

    Dude omg yeees, it worked thank so much! i've been trying to make it work for the past 2 weeks, im so grateful thank u so muuch

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