Hello i wanted to know why are kv not working since the panorama update, and if there's anyway to fix it, i'd like to change the ct model in certains map
Kv file not working
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this works for me - https://kvfilegen.appspot.com/
if you have issues you should explain what they are...
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Quote from Vaya
23 hours ago, Vaya said: this works for me - https://kvfilegen.appspot.com/
if you have issues you should explain what they are...
It simple does not for me, i used this website too for years, it was working back then, after that i took a short break in the game and since ever i cameback kv files does not work for me anymore, i do the same process tho, name the kv file exactly like the actual map " de_cache " for example, then i place it next to the other de_cache files within the csgo/map folder, yet the models arent changing
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wait are you trying to change cache's models?

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so is it your own map? can you give your BSP name and your kv file? help me help you
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Quote from Vaya
31 minutes ago, Vaya said: so is it your own map? can you give your BSP name and your kv file? help me help you
It is not my own map actually, it's a workshop map that i'd like to record something in it, the map is called " de_laferte " i go on the website that generates kv file, choose the models i would like to have and make sure the kv file has the name of the map before generating it, then once i've the kv file i place it along the " de_laferte.bsp " file, it was working just fine a few years ago but now i cannot make it to work, there has been a few updates in between so idk if something changed..
I took some screenshots of where the kv files is and the content of the kv file.
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the workshop map propably has it own kv file allready in place. You are generating a kv with the same filename as the other. In that case the game just picks the first one (the one packed into the bsp). A possible workaround could be to change the filename of the bsp and your kv file accordingly.
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I am very interested to learn how custom character models work, I’ve always experienced it as being a very unsupported part of modding for CS
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Quote from esspho
On 2/9/2020 at 10:32 PM, esspho said: the workshop map propably has it own kv file allready in place. You are generating a kv with the same filename as the other. In that case the game just picks the first one (the one packed into the bsp). A possible workaround could be to change the filename of the bsp and your kv file accordingly.
I tried doing it your way but i cannot launch the map if renaming it
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Quote from esspho
2 hours ago, esspho said: Do you get an error message?
I did not, when i try to rename the map and launch it the map went back to his original name in order to load, however i think this is something else than the map having his own kv file in place like you mentioned, i tried literally every map and workshop map i have and none of them work with a kv file, also i already changed the models of that map back then (the map is called de_laferte) it worked back then just by adding a kv file next to the bsp file but it does not anymore for me, i don't know if something changed in the 1 year period i took a break
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I've tried it and it works like this:
- copy de_laferte.bsp from csgo/maps/workshop/738146050 to csgo/maps
- create your de_laferte.kv in csgo/maps
- load the map via console (the new one, not the workshop version)
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Quote from esspho
17 hours ago, esspho said: I've tried it and it works like this:
- copy de_laferte.bsp from csgo/maps/workshop/738146050 to csgo/maps
- create your de_laferte.kv in csgo/maps
- load the map via console (the new one, not the workshop version)
Dude omg yeees, it worked thank so much! i've been trying to make it work for the past 2 weeks, im so grateful thank u so muuch
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