Hey everyone,
Very small and weird question, but I haven't seen it being asked anywhere or find something about it: With prop_static, you can specify fade distances. You specify a range for when it's supposed to be visible, and when it'll start to fade to nothing. I always wondered if this incurs a CPU cost of some sorts, as opposed to not specifying it all. If it does, I'd rather try to find a way to avoid using this at all. In the level that I'm working on right now, I could theoretically avoid doing it all, but for some models I could specify fade distances to avoid having to cut up more visleafs. I just wondered if it was worth it trying to not have to specify fade distances at all (with my current idea that doing so results in more CPU processing).
Any thoughts?