I started working on a map back when this competition was first published, just found the map file and didn't want my work to go to waste as a long time was spent designing and refining the layout. The map's location is based off of the Roman baths in the city of bath. I created it with a fairly strict philosophy for the design flow of the gameplay. It has to feel like counter strike, but I have tried to limit / remove some of the unsavoury elements that are common in cs such as headshot boxes, pixel gaps(eg mirage A site looking into connector(I know it is patched now)), needless spawn padding eg nuke, complicated impenetrable cover - I think cover should be clear cut and well communicated, overly complicated spaghetti layouts and limiting the amount of hidey holes. Things I love and wanted to be core features of the gameplay are teamwork - boosts/crossfires/assist nades, good intuitive height play, lubed movement, clearly designed grenade spots and to have interesting but consistent jump boosts. It has a lot of its own little quirks but should feel at home with the other cs maps. It has gone through more than 60 iterations which a majority of have been rigorously playtested by friends of mine. This will be the first time it will be released to the public. Thanks to the lovely folks on the mapcore discord thread for encouraging me to post this to here. Images:https://imgur.com/gallery/N3MMlqm
Map file:https://steamcommunity.com/sharedfiles/fi…/?id=1963709816