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  4. [CS:GO] Exotic Places Mapping Contest

[WIP] cs_Zeppelin

  • S.martin
  • December 10, 2019 at 6:58 AM
  • S.martin
    • December 10, 2019 at 6:58 AM
    • #1

    Here is my entry for the contest.

    I got the idea when I scrolled trough the skybox textures and wondered where you would actually use "sky051" and then a zeppelin came to my mind. Now I have a map with placeholder textures and props and really strange lighting.

    I would really appreciate it, if someone can give me some advice on the lighting

    https://steamcommunity.com/sharedfiles/fi…/?id=1932894741

    (Final entry is at the bottom of this thread)


  • DutchCrazyGamer
    • December 11, 2019 at 7:15 AM
    • #2

    Looks good but can you show us a picture of the radar?

  • Donskioni
    • December 11, 2019 at 3:10 PM
    • #3

    looks like you could use some more env sprites and spot lights.... but im still somewhat new to mapping ? check out tophat waffles lighting tut or 3kliksphilip does one on the skybox as well. Looks like a fun concept! gl!

  • S.martin
    • December 14, 2019 at 6:55 PM
    • #4
    Quote from Donskioni

    On 12/11/2019 at 4:10 PM, Donskioni said: looks like you could use some more env sprites and spot lights.... but im still somewhat new to mapping ? check out tophat waffles lighting tut or 3kliksphilip does one on the skybox as well. Looks like a fun concept! gl!

    Well I had env_sprites on my map, but they showed the whole sprite (so the black background that is supposed to be invisible), so put them away for now.

  • JorisCeoen
    • December 15, 2019 at 10:10 AM
    • #5
    Quote from S.martin

    15 hours ago, S.martin said: Well I had env_sprites on my map, but they showed the whole sprite (so the black background that is supposed to be invisible), so put them away for now.

    That has to do with the Render Mode, switch it to something else: https://developer.valvesoftware.com/wiki/Env_sprite

    Quote

    Quote [Blocked Image: https://developer.valvesoftware.com/w/images/c/cc/Note.png] Note:[/b]The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.

  • S.martin
    • February 1, 2020 at 8:46 AM
    • #6

    https://steamcommunity.com/sharedfiles/fi…/?id=1985246819

    Didn't worked that much on it, but here is a textured version of my map. I want to note here that it doesn't have sprites, working cubemaps or soundscapes. But it was fun (and sometimes annoying) to make it and I have never gotten this far with a map till now. So thanks to the organizers of the contest and good luck for the other competitors.

    By the way, do participants get to know how much they scored?

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