This update is about simplifying areas, or what I called in the patchnote 1.6ify them. After an overhaul of the routes, to fit the map into a more classic layout, I thought I had made it simple enough but a guy gave me the feedback I've been having for months on all the version, so it wasn't enough. So while keeping the areas to work as they are already, I started removing cover, simplifying walls, removing small stuff here and there. I also did a big rework to how T approach the B site to make is less messy. They now have two very clear entrances, a lower one and one from a balcony that they have to make noise to get into. I'm pretty proud of the "saloon doors" because they work almost as real ones and they add sound cue of people's position. The entire area leading to A is now a big one way gameplay loop where people can go from A long to A short with a skill jump but not the other way around. There are still issues and potential improvements that are probably obvious to more experienced mappers out there that I'm unaware and completely clueless about right now. I've iterated so much on this level that it's hard for me to take a step back and have a fresh view on things. I'm still having a lot of fun doing this, but seeing other people's map evolve (refering fewseb's Turbine here) made me realise how far I was from a correct layout yet. I still think it's decent enough that I could start doing art now, maybe a playtest will help me take that decision. Anyway here's some screenshots