Quote from blackdog31 minutes ago, blackdog said: Found that bit interesting as well, but I took it as a more general guesstimation, as in: it takes about that time for devs to transition between (big) projects.
It’s nonetheless a very great way and place to work, rarely you can find companies with such a breadth of branches/projects. And even then, big corp that might, don’t encourage moving around, once you’re in your pigeon hole, they want you there.
With this structure,
1. people have the opportunity to tick completion on many projects or features
2. Retention: people that thrive in this sort of environment will stay. I recently watch some talk mentioning people tend to look for a new job every 2 years (although I’d like to see where the data comes from, if works only when you’re in the big tech league)
It is appealing to imagine a place where you can start your own project and then pitch it to people with the potential to develop it into a full fledged thing.
1. From what I've been hearing on the internet from multiple sources, their bonus system does force people to stick on projects until their completion. If they leave early, they don't get the bonus. So people might limit themselves to short term projects or features instead of pursuing longer term options, which might not be ideal.
2. It's called job hopping and it's fucked up. Basically, people will apply to another company and negotiate for 10-20% increase of their previous salary. The reason why they do that is because companies have fixed salary ranges, so if you get close to the top of your range, you're not gonna get too much of a raise going into the future. Of course, it depends on the company, but there are situations where someone who's been with the company for X years in Y position is at a point where their salary is the same as someone who just joined their company. And they're not gonna be too happy to learn that.