I started to make some textures and I came up with this wood ceiling texture.
http://skdr.dodfi.net/textures/sk_wood512.jpg
What do you guys think?
EDIT: Just noticed I have wrong version uploaded with no tiling. Anyway, please give comments anyway.
I started to make some textures and I came up with this wood ceiling texture.
http://skdr.dodfi.net/textures/sk_wood512.jpg
What do you guys think?
EDIT: Just noticed I have wrong version uploaded with no tiling. Anyway, please give comments anyway.
I think it looks good! :wink:
Not bad, but a few points.
The Good:
1. Good over-all form and such.
2. It looks like wood sort of
The Bad:
1. It looks like you might have a photo-source of rock overlaying the wood, remove that.
2. The photo-source bolts you have on there are huge. Make them by hand instead and about half as big.
3. The whole of the wood texture is one color, and has no real depth. Try bringing the overlaying vertical planks to the fore-front with a lighter color and using a subtle random coloration over the entirety of the texture to add a bit more visual interest.
The Ugly:
1. Don't use photosourcing for small objects, like I said with the bolts, practice making these details yourself.
2. Choose a lighting direction and stick with it. more often than not a 10 o'clock position for lighting on a texture will look pretty darn snazzy.
Overall it's a wonderful base to start with, make another pass with some of the suggestions here, I'm curious to see what you can come up with ![]()
Actually those bolts are made by hand, not photosource.
Thanks for the comments dude ;D
OMIGOSH POSTEH WUS OWNED!1!1
lux quite good skdr~~
zomg pazl
The random direction of lighting on the bolts made them seem like they were scooped from a photo and rotated so they didn't all look the same. See: choose a lighting direction ![]()
skdr, good start. Nice suggestions Posty. Whatever happened to your future metal texture ? ![]()
I got busy with Dead Cities stuff instead
Never got the chance to finish 'er up. OOOO, cinnamon roll time!
Hey skdr!
This is nice,
I agree on Posties comments,
and on top of that I think the vertical planks are to far away (floating)
from the horizontal background planks.
Try making the backround planks more dirty where they meet the
vertical ones.
If they are old (and they look old) there should be some dirt there
and that will maybe help the "floating" feel.
It allso looks a bit large I think.
But jeez man this is nice... :wink:
Thanks all ;D This really helps me to experiment with textures more.
I just started texturing so these little things are a bit unknown for me atm but thanks to you I'll make it ![]()
Don’t have an account yet? Register yourself now and be a part of our community!