Ignore the trash visuals, did a fast compile and didn't focus on making it look visually appealing at all. These are the gameplay changes:
A/CT:
- Changed the back of site raised area
- Raised the wall on site
- Added staircase from CT to A
- Lowered CT and added a pit
- Added boxes on the site
- Moved hut closer to ramp and rotated it 30 degrees
- Added separating the ramp and long entrances
Ramp:
- Raised the wall at top of ramp to block visibility
- Added door between water and ramp
- Added connector between ramp and drop
- Added a raised section to the side
Long:
- Brought the wall separating long and outside out a bit to block a long sightline
Outside:
- Blocked off the back area
- Removed snipers nest
- Added a wall to patio
Drop:
- Drop now comes out around the corner
- Added connector between ramp and drop
- Blocked off flowerbed with bars
B:
- Slight change to cover on long
T:
- Blocked off upper area
- Blocked off snipers nest
Misc:
- Changed sun angle
- Added ability to nade from outside to A
- Made it easier to nade long from outside
- Slightly moved spawns The goal of the project is not to make a 100% functioning remake, but to test ways to make cobble great again. Suggest anything you think would be beneficial!