[Blocked Image: https://i.imgur.com/vvAFu71.jpg]
Safi is a city in western Morocco, bordering the Atlantic Ocean, and the capital of Safi Province. The city was under protectorate by the Portuguese Empire from 1488 to 1541, was the center of the nation's weaving industry, and became a fortaleza of the Portuguese Crown in 1508. Safi is the main fishing port for the country's sardine industry, and also exports phosphates, textiles and ceramics. During the Second World War, Safi was the site of Operation Blackstone, one of the landing sites for Operation Torch.
Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=1984015802
Development timeline:
Spoiler
28th of September - Initial layout sketch
29th of September - First blockout
6th of October - First playtest (10v10)
17th of October - Second playtest (10v10)
24th of October - Third playtest (10v10)
2nd of November - Colour coded the map
3rd of November - Fourth playtest (5v5)
11th of November - Fifth playtest (5v5)
2nd of December - Sixth playtest (5v5)
5th of December - Seventh playtest (10v10)
4th of January - First art pass on city buildings
7th of January - First art pass on terrain
13th of January - Second art pass on city buildings
20th of January - First art pass on fort
23rd of January - Third art pass on city buildings
24th of January - Optimised nodraw and skybox structure
26th of January - First art pass on background
27th of January - First clipping/collision pass
28th of January - Set map geometry for Terri's auto radar
29th of January - Finished backlog of smaller tasks
30th of January - First pass on 3D skybox
31st of January - Published the map on Steam Workshop and Eight playtest (5v5)
1st of February - Small visual tweaks and issues fixing
2nd of February - Second pass on 3D skybox
3rd - 8th of February - Small issue fixing
Hours on record: ~300hrs
*dates mark when tasks were completed
**each art pass represents a gradual increase in form definition, quality and detail