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  4. [CS:GO] Exotic Places Mapping Contest

Mutiny

  • JimWood
  • October 19, 2019 at 11:45 PM
  • JimWood
    • October 19, 2019 at 11:45 PM
    • #1

    Ahoy! Mutiny is a defusal map created by TanookiSuit3, Huvaligen and myself.

    Pirates have swarmed the island to find and retrieve some long lost treasure.

    The map is situated in an old pirate town, with a huge tomb close by.


    Here's some links to before/after image sliders for T Spawn:

    Before/After - T Spawn

    Before/After - T to Mid

    Some more images:

    Spoiler

  • Slimek
    • October 19, 2019 at 11:53 PM
    • #2

    I love it!

  • Freesh Milk
    • October 20, 2019 at 1:32 AM
    • #3

    Did you make those yellow, red and blue blend textures yourself? Looks awesome btw!

  • JimWood
    • October 20, 2019 at 1:37 AM
    • #4

    Courtesy of Tanooki!

  • REYO
    • October 20, 2019 at 7:47 PM
    • #5

    I sense some SoT vibes, good stuff.

  • JimWood
    • November 29, 2019 at 10:21 PM
    • #6

    Thought I'd show the progress to B Site:

    Here's a before/after image slider:Before/After - B

  • Vaya
    • November 29, 2019 at 10:52 PM
    • #7

    looks very cosy :)

  • Wintrius
    • November 30, 2019 at 1:30 AM
    • #8

    This is surely coming along well, the style is interesting. This reminds me of Houtouwan, China. Now, I'm assuming the skybox is not final. If it is, then I'd recommend a custom one. The overall layout seems interesting, and this map certainly has a chance. I wish you well in your future development on Cache's sister map.

  • JimWood
    • November 30, 2019 at 8:38 AM
    • #9

    Thanks, we'll have to see what time is like for the skybox, but we should be fine so can look into that further down the line!

  • xsanE-
    • November 30, 2019 at 10:04 PM
    • #10

    Damn ?

  • JimWood
    • January 24, 2020 at 11:33 PM
    • #11

    Mutiny has been officially released!

    Check it out on the workshop here: https://steamcommunity.com/sharedfiles/fi…/?id=1978052734

    If you're interested in seeing some in-depth information about the map along with an interactive map, take a look here: http://jimwood.co.uk/mutiny

    We've also added a trailer, check it out below!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Finally, here's a couple of the screenshots shown on the website:

  • MadsenFK
    • January 25, 2020 at 12:40 AM
    • #12

    ???


    Found a few bugs on the first run around

  • fewseb
    • January 25, 2020 at 12:47 AM
    • #13

    You forgot to include a kv file for the map, you may think that is insignificant but as it stands the default ST6 CT player models are camo green and dark grey which blends in with a lot of your map.

  • JimWood
    • January 25, 2020 at 1:39 AM
    • #14
    Quote from MadsenFK

    57 minutes ago, MadsenFK said: ???


    Found a few bugs on the first run around

    Thanks mate, will get them sorted!

    Quote from fewseb

    52 minutes ago, fewseb said: You forgot to include a kv file for the map, you may think that is insignificant but as it stands the default ST6 CT player models are camo green and dark grey which blends in with a lot of your map.

    Cheers for pointing that out!

  • Roald
    • January 25, 2020 at 8:35 AM
    • #15

    Oh yeah boys! I am proud of you guys ? map looks really arrrrrrrsome and you really nailed the theme.

  • WAve
    • January 25, 2020 at 11:59 AM
    • #16

    The visuals are great. It's a joy to run around the map!

    It's a minor thing but the Terrorist bots have no idea how to navigate the map. They seem to get stuck in T-spawn.

  • JimWood
    • January 25, 2020 at 12:25 PM
    • #17
    Quote from WAve

    25 minutes ago, WAve said: The visuals are great. It's a joy to run around the map!

    It's a minor thing but the Terrorist bots have no idea how to navigate the map. They seem to get stuck in T-spawn.

    Thanks mate!

    Yeah the issue is that there are trigger_hurts under the water, apparently they're too close to the navmesh so they think a lot of areas will damage them. Will be looking into a fix!

  • Interfearance
    • January 25, 2020 at 5:14 PM
    • #18

    Aside from looking great this map has an entirely new vibe that I haven't seen yet. (like industrial, jungle, etc.)

  • Wintrius
    • January 25, 2020 at 8:15 PM
    • #19

    OMG this map is LITERALLY unplayable.

  • JimWood
    • January 25, 2020 at 8:35 PM
    • #20

    Looks like we might have to re-release ?

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