Currently in the graybox stage for my map de_frequency, where a Central American radio station broadcasting revolutionary messages comes under attack by a band of mountain guerrilla fighters. The theme focuses on three distinct zones: a shanty village with a massive ceiba tree (A site), a radio tower at a construction/archeological site (B site), and a disused WW2 bunker built into the mountainside (middle). CTs spawn inside an elevated pillbox above A, which has a LOS on part of the site. The ceiba tree on B site has massive roots which are used here as natural cover. I'm trying to avoid using foliage as cover, but ever since I saw roots taller than a human on my visit to Costa Rica, I thought these could be as useful as a wall or a crate. You can also boost over the roots and jump from some to others. The fence between the two pillars near T-spawn (placeholders for stone Olmec heads) can likewise be stood atop and run across.
Just like everyone else in the graybox stage I'm mostly looking for layout feedback, but I'm also specifically looking for input on the connector that wraps around the CT pillbox (is it a waste of space? necessary?), as well as the placement of CT spawn itself. Thanks in advance for any feedback positive or negative.