A small update.
I have discovered the drawcube!! The rock texture now works properly.
I have also scaled the texture down to 0.5. Light remains unaltered. (i
tend to do lighting near end).
[Blocked Image: http://img64.echo.cx/img64/4854/caves2_source0005.th.jpg] [Blocked Image: http://img64.echo.cx/img64/6475/caves2_source0006.th.jpg]
I have also done some work on the interior. It is still very dark - there are
also many brushes left from the base hl1 map and textures at scale 2.0.
...But just to show that there really are some cavey bits...(just remember:
You were warned
)
Looking in from out... and looking out from in...
[Blocked Image: http://img64.echo.cx/img64/2520/caves2_source0007.th.jpg] [Blocked Image: http://img64.echo.cx/img64/112/caves2_source0008.th.jpg]
(Oh yeah that light-in-shadows is due to the disps. not casting a shadow if
the light hits it on the invisible side. But you knew that right!
)
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--- Original Post ---
Hello everybody,
I am new here on these forums. Nice to see so much work in development.
I have just started using Hammer (I
have been using WC and Radiant for
a few years and meddled wiv UTEd).
This is a map i did for a mod (college work). I quite liked it so am converting
to HL2-DM. Currently getting stuck in with displacements (maybe a bit carrried away!).
Anyway i hope you like...
[Blocked Image: http://img292.echo.cx/img292/4759/caves2_source0003.th.jpg] [Blocked Image: http://img292.echo.cx/img292/1511/caves2_source0002.th.jpg]
(I have noticed the diagonal line of light (coming out of side of gravgun
in pic above) where there is meant to be shadow. Not sure wot it is but
was gonna research it tomorrow.
Can anyone here able to help? - It occurs in the pic above this one too)
[Blocked Image: http://img292.echo.cx/img292/2056/caves2_source0001.th.jpg] [Blocked Image: http://img292.echo.cx/img292/5272/caves2_source0004.th.jpg]