Alright, some of those observations are on point, but who cares? There are more important things to handle than some micro details. Tell me how many times during a tournament players stop in the middle of a match to check the blurry signage on some barrel "Oh no, guys, it's the wrong language, it doesn't fit with the theme, we have to stop the tournament!"
DE_CACHE (new version)
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Quote from Radu
40 minutes ago, Radu said: Alright, some of those observations are on point, but who cares? There are more important things to handle than some micro details. Tell me how many times during a tournament players stop in the middle of a match to check the blurry signage on some barrel "Oh no, guys, it's the wrong language, it doesn't fit with the theme, we have to stop the tournament!"
Professional players play in 1280 x 720 resolution with the low graphics. They need more square graphics with a minimum of detail on the map. And they don’t care about everything that is written and which model is on the map. If FMPONE makes this map for professionals, i really don't know why he waste his time on all this greens.
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The more you do, the more you do wrong.

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This project has clearly been a massive mistake.
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This is why we can’t have nice things.
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Quote from Le1T
10 hours ago, Le1T said: You even dont know that does that mean "USSR". Because you did not live there. And you do not live now here, after the USSR. 60% of people (russians, belarusians, ukranians) still use these radiators in LIFE.
While all of this is true, this does not mean that a mapper can't be given the liberty to use their own freedom to create a fictional location that pays tribute to and is based around a real place.
As a person with many direct connections to Russian culture, I feel like this new update has done has brought the map even closer to a realistic representation of Chernobyl. Where as before the map was filled with cars that didn't even have proper license plates, we now have cars that more or less fit the era.
I especially like what Fmpone did to the area around B and CT spawn, it really reminds me of a lot of abandoned buildings I've been in in formerly soviet countries.
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Quote from Minos
On 10/12/2019 at 1:09 PM, Minos said: Gosh, sometimes I really feel like quitting the internet
People are "enraged" because something changed in a virtual map?
Feedback is always welcome, but please keep it nice. Thank you!And the map looks awesome man!
It was actually a joke within the community at one point that soon the self-boost on Cache would become easier. Now it seems to be reality. It should be a little bit understandable why it would make those players deeply disappointed. So I'm posting on behalf of the community. People want challenge.
If any pro does the new self-boost in an event, it won't be as exciting anymore because it's so easy to do now.
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Quote from monolith
4 hours ago, monolith said: It was actually a joke within the community at one point that soon the self-boost on Cache would become easier. Now it seems to be reality. It should be a little bit understandable why it would make those players deeply disappointed. So I'm posting on behalf of the community. People want challenge.
If any pro does the new self-boost in an event, it won't be as exciting anymore because it's so easy to do now.
Many still can't make the first jump. So calm your banana.
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@PogoP but the teddy bear's stitching pattern is not genuine Soviet work? How can you play the map and live with this!!!
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Quote from El_Exodus
15 hours ago, El_Exodus said: Many still can't make the first jump. So calm your banana.
I'm not sure how that's a good point. That's like saying the ladder speed nerf in 2015 was okay because, "Oh, I couldn't do the ladder strafe to pallet on Nuke anyway!"
But now you will never be able to do it. Just like the self-boost. Now you will never be able to do the original jump in a match.
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Quote from monolith
10 hours ago, monolith said: I'm not sure how that's a good point. That's like saying the ladder speed nerf in 2015 was okay because, "Oh, I couldn't do the ladder strafe to pallet on Nuke anyway!"
But now you will never be able to do it. Just like the self-boost. Now you will never be able to do the original jump in a match.
Times change.
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Quote from monolith
14 hours ago, monolith said: I'm not sure how that's a good point. That's like saying the ladder speed nerf in 2015 was okay because, "Oh, I couldn't do the ladder strafe to pallet on Nuke anyway!"
But now you will never be able to do it. Just like the self-boost. Now you will never be able to do the original jump in a match.
Quote from Vaya3 hours ago, Vaya said: Times change.
More importantly, @monolith you are talking about polar opposites: the examples you make is removing something, while the Cache change adds allowing more people to do it.
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@blackdog As devil's advocate here, does adding the platform not remove the skill needed and necessity to complete the old jump? What was wrong with the previous version?
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Quote from Interfearance
1 hour ago, Interfearance said: @blackdog As devil's advocate here, does adding the platform not remove the skill needed and necessity to complete the old jump? What was wrong with the previous version?
Of course it makes it easier, but the first part is still very hard, to the point that YouTubers that show this kind of things still can’t do it at the first attempt.
By the way, it’s not just about the jump, the platform gives a new angle for Ts that boost. It gives something to hide under to CTs that push mid, so creates new corners for players to check.
Not sure if is good or bad, playtime will tell. But is better to try new things and then change, then keep everything as it was.
I think the Cache update is super-iterative, something that should/could have been done a few years back and something that I would see all maps go through. Small changes to balance the game, accommodate new meta that players develop… then after a couple of substantial minor updates (like this), remake/remaster the map radically, allowing for substantial changes in layout.
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@blackdog I for one am not really too opposed to the platform because the old one was pretty hard and more of a novelty than a reliable route. It is a good part to experiment on. This iterative mapping based on feedback reminds me: Why is stopping Valve from trying to find ways to balance unpopular maps like Train and Nuke?
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Quote from Interfearance
20 hours ago, Interfearance said: @blackdog I for one am not really too opposed to the platform because the old one was pretty hard and more of a novelty than a reliable route. It is a good part to experiment on. This iterative mapping based on feedback reminds me: Why is stopping Valve from trying to find ways to balance unpopular maps like Train and Nuke?
I don't think balance is the issue with Nuke and Train, they're just not the most fun maps to play on.
A map can be very competitive, and I think train is a really good competitive map, but not very attractive for the average player.
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@NikiOo So I am a causal? Are we going to have a problem here? But seriously, Nuke is my most played map, but outside is an atrocity. 3 smokes are required to safely make it to secret, and 2 if you have a ballsy awper. The overall size is not the problem, rather the ridiculous sightlines from the CT area (heaven, ct stairs headglitch, hell, below heaven, etc). On train, the problems are pretty obvious if you have ever watched a 1v1. There are an infinite amount of spots to check on and around the trains after plant, and the 1v1s usually devolve to aimless circling around the train cars. On B there are also too many huge sightlines from back yellow, and it doesn't help that the visibility is a joke. I'm pretty sure the only thing making them competitive is the fact that they are in the pool.
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The AC isn't perfectly era accurate and part of a gameplay gimmick became slightly less gimmicky. If this is the feedback you get then the map must be near perfect ?
Map looks cool, good job ?
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20. Real sewer manhole looks better.
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21. The same thing about the electric cabinet.
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P.S. Please, remove fucking conditioners.
P.S.S. CS 1.6 >>> CS:GO. Because CS 1.6 was created in order to play the best game on the planet; CS:GO was created in order to play the case opening simulator.
Spoiler
[Blocked Image: https://i.imgur.com/IQvjWfE.png]
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