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WIP [de_strain]

  • Matthieu Ptlski
  • October 8, 2019 at 7:22 PM
  • Matthieu Ptlski
    • October 8, 2019 at 7:22 PM
    • #1

    Hi,


    I used to build map for my own pleasure since 5 yrs, but I want to share it with you now.

    It's been a long time since I used Source and as you can I still dont know how to render models props ? i you have the solution pls

    This map is inspired by overpass and vertigo for the theme, the layout is a bit unusual, with top line and tricky way before going to plant.

    After different test with bots, the map seems well balanced between CT and Terro. But I need your comeback to be sure..

    That's why I'm post this map here, to get to feedback and try to improve this first layout.

    Hope you will enjoy it.

    ps : i'm going to upload the file on the workshop


    You get the file .bsp right here :)

    de_strain_modif03.bsp

    Images

    • bombsiteA.webp
      • 54.06 kB
      • 1,280 × 720
    • bombsiteB1.webp
      • 56.33 kB
      • 1,280 × 720
    • bombsiteB2.webp
      • 66.71 kB
      • 1,280 × 720
    • middle.webp
      • 52.15 kB
      • 1,280 × 720
    • middle1.webp
      • 53.84 kB
      • 1,280 × 720
    • top.webp
      • 65.65 kB
      • 1,280 × 720

    Files

    de_strain_modif03.bsp 4.16 MB – 86 Downloads
  • Radix
    • October 9, 2019 at 12:11 PM
    • #2

    In expert compile mode, add -StaticPropLighting to your compile parameters.

    https://developer.valvesoftware.com/wiki/Static_Props_show_up_black

  • Matthieu Ptlski
    • October 9, 2019 at 10:39 PM
    • #3

    Thanks you Radix, it look better now !

    Just some new pic :




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